I think the problem we need to examine is that the average player is just really bad at the game. I don't even engage with EX or savage content unless there's a reward I particularly want because I simply cannot handle how bad at the game the average PF pug is. You can tell them the mechanics point blank and the second they happen they will start running around like chickens with their heads cut off despite being told what's going on and seeing it themselves repeatedly, it's just insufferable. Back in EW I had EXTREME difficulty just trying to get a PF group through O12S despite me giving them a video and explaining every single relevant mechanic. The second they see things happening their eyes glaze over and they just start panicking.

If you ask me, SE shouldn't be making content easier to cater to these people. Instead, they should be introducing harder content much earlier and force players to learn and adapt to this level of complexity as they approach endgame. The vast majority of the playerbase does content on par with taking a nap up until endgame, immediately jumps into an EX or savage, and forces the rest of us to suffer through their failed attempts to adjust to the difficulty spike the game never prepared them for. It's just bad game design.

Also, hot take but we should have less DDR fight design and more DPS checks/heal checks and jobs should be made harder. Turning every fight into a dance competition with braindead rotations isn't particularly enjoyable in my opinion and I am very tired of it.