Quote Originally Posted by IOwn92FCHouses View Post
My point is that you can't make the content that dude does easier. It's already braindead. I wanna know what they find hard about that content, as those aspects are the things that would be made easier per their request.

I was then going to jump off and point out that complex encounter design and complex job design can coexist if people put in even a little bit off effort to improve themselves, but I'm going to wait for this guy to respond before I go into that.
You 100% can make current casual content easier when it’s passed through the lens of more complex job rotations and that’s fine

Your average player isn’t juggling M8N with HW SCH and nor should the game expect that

That’s the whole point of more complex rotations being a more desirable outcome because it puts the onus of choosing the level of complexity the person is willing to engage with on the player; not what content they choose to engage with