You 100% can make current casual content easier when it’s passed through the lens of more complex job rotations and that’s fine
Your average player isn’t juggling M8N with HW SCH and nor should the game expect that
That’s the whole point of more complex rotations being a more desirable outcome because it puts the onus of choosing the level of complexity the person is willing to engage with on the player; not what content they choose to engage with



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