Quote Originally Posted by RajNish View Post
I never mentioned simplifying the jobs. I'm talking about a more intelligent combo mechanism (like in PvP, for example) and the addition of some unique skills. And it would be a good idea to remove the positioning for the melee.



I see the difference. I find it much more convenient to kill adds in a specific order, detonate bombs around the boss or collapse pillars on it, or go behind a wall to reflect damage, destroy the "supercomputer" cores and disable the power, or manipulate buffs and debuffs, than to endlessly and almost instantly run out of circles that are also difficult to see. The timer is different, but there's still plenty to do, and inactivity leads to a wipe.

Roughly speaking, some people lack quick motor reactions, but they have tactical thinking. Let's not confuse dumbing down the game with making it accessible.
It sounds like you just want a difficulty that's easy for you in particular? That doesn't make it more accessible to everyone, just to you.

That's not a personal slight, it's actually a huge problem with accessibility IRL too. The question is always, who is is accessible to? Even people with the same disability can have competing access needs.

Even if you have "tactical thinking" but lack "quick motor skills", there are people that have it the other way around, and changing the game to what you want makes it less accessible to them. Yes, there are some sorely needed accessibility features in XIV like TTS, proper colorblind filters/options for AoE colors, and I'd even throw in a "story mode" where you can do MSQ content solo with near zero chance of failure. But changing the difficulty to what vibes with one person isn't just unfun to others; It makes it inaccessible to others that might be included under the current model.