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  1. #1
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    188
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    I don't see a difference in this example between "Interact with this object in X seconds" versus "Move out of the orange in X seconds" as far as accessibility goes. It's the same finger effort in the same time period. Moving a character via joystick/keyboard carries no extra effort than pressing another ability.
    (0)
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  2. #2
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I really don’t disagree with any of these but how many of them are accessibility vs just simply “hard encounters easy jobs” mantra doesn’t work properly which is a super common reason given for why the jobs are so easy

    Again just trying to understand
    I never mentioned simplifying the jobs. I'm talking about a more intelligent combo mechanism (like in PvP, for example) and the addition of some unique skills. And it would be a good idea to remove the positioning for the melee.

    Quote Originally Posted by Crafoutis View Post
    I don't see a difference in this example between "Interact with this object in X seconds" versus "Move out of the orange in X seconds" as far as accessibility goes.
    I see the difference. I find it much more convenient to kill adds in a specific order, detonate bombs around the boss or collapse pillars on it, or go behind a wall to reflect damage, destroy the "supercomputer" cores and disable the power, or manipulate buffs and debuffs, than to endlessly and almost instantly run out of circles that are also difficult to see. The timer is different, but there's still plenty to do, and inactivity leads to a wipe.

    Roughly speaking, some people lack quick motor reactions, but they have tactical thinking. Let's not confuse dumbing down the game with making it accessible.
    (5)

  3. 10-23-2025 08:17 AM

  4. #4
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NovaStella View Post
    It sounds like you just want a difficulty that's easy for you in particular? That doesn't make it more accessible to everyone, just to you.
    No, not just for me. This was given as one example, and there could be many different changes, so I can't list them all; you can do so if you'd like. Please don't take my words out of context.
    (3)

  5. 10-28-2025 02:48 AM

  6. #6
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NovaStella View Post
    That's not a personal slight, it's actually a huge problem with accessibility IRL too. The question is always, who is is accessible to? Even people with the same disability can have competing access needs.
    I understand, and thank you for the clarification. Everything I mentioned was just one example. It would be possible to find a balance, at least try, but the main problem is that the developers are taking what they think is the easy way, ignoring this issue and not even trying.

    If they had asked people with disabilities, they would have gotten a response, but even when they received reports about accessibility issues, they ignored requests sent directly to their accessibility team (I don't remember the exact name of this department, sorry).

    Some might say it's impossible to make the game accessible for everyone, and I agree, but at least they could have tried, asked, and at least improved something.

    Take the 2'd new Alliance raid, for example, where the flashes are literally blinding. The moment when the final boss teleports to the corner, you're enveloped in a white, blind spot. This was probably intended to create difficulty and cause some players to miss the corner and fall. When the content's challenge involves blindness and disorientation, which can trigger seizures in certain people, I can't believe the developers have given even the slightest thought to content accessibility.

    For now, it's all about "If you can't, don't play." And the main problem is that no one asks us, and apparently no one ever will.
    (4)
    Last edited by RajNish; 11-06-2025 at 12:00 PM.