Quote Originally Posted by Supersnow845 View Post
How “accessible” do you make content for people who need such channels at the expense of the “average” player?
1. Allow players to disable flashes and unnecessary special effects (which are not an indirect or direct indicator of an attack). This really painful for people with migraines or epilepsy.

2. Replace AoE bombardment with more interactivity (picking something, pressing something, carrying it somewhere, standing in a certain cover, completing a quest within a fight). Revise damage mechanics from unavoidable or avoidable only by jumping out to avoidable through group actions and using abilities or environmental details, as was the case in ARR.

3. Stop using the "remember the AoE order" approach; instead, consider alternating debuffs and buffs, such as removing debuffs by entering a specific field/location, same for getting buffs.

4. Add more mechanics for interrupting, cleansing, shielding a teammate, and other features that will be more meaningful and no less interesting.

5. Don't simplify classes to the point of being ugly, but give them more scope for working in a party, some unique skills that will affect game mechanics, and not just damage and the ability to survive it.

6. Stop playing for speed and timers, it's better to do a regular DPS check and enrage, and one that depends not on the damage of the players, but on the execution of micro-mechanics.

7. And finally, learn how to at least make trigger warnings, it’s not that difficult, put a caption on the screen.