

imo they just need to give trusts infinite rez or something

It's because most people who play healer do so because they are timid and want to heal to avoid the competitive pressure of DPSing or the social pressure of Tanking, and when things to awry in their department, they crumble psychologically. (Note to any reader: if you feel this doesn't apply to you, I'm not referring to you.)
WAR don't get changes because they don't need changes. They only need more enemies to cleave.




I guess it’s easier to come up with completely unfounded generalisations about an entire role that justifies why its partner role is so horrendously overpowered (which you just so happen to main) than it is to admit that the support roles are totally unbalanced and horrendously designedIt's because most people who play healer do so because they are timid and want to heal to avoid the competitive pressure of DPSing or the social pressure of Tanking, and when things to awry in their department, they crumble psychologically. (Note to any reader: if you feel this doesn't apply to you, I'm not referring to you.)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'd like there to be more difficulty in the MSQ and otherwise, but I also think this game needs better accessibility options.
In particular, I had been playing two other MMO's recently, Mabinogi and Blue Protocol, which have "autopathing" for quests. In a game with FFXIV's story length, I believe it should have autopathing options, additionally Blue Protocol had an auto-battler option... I do not believe XIV should have an auto-battle option, but it should have "easy mode" toggle for story MSQ battles/dungeons and as much other content as possible.
When it comes to trials, and raids and the like, I would like to see more difficulty levels. I don't really like the Quantum difficulty thing, but I do think these should have more difficulties, that being: Easy, Normal, Hard. Easy being under the level of what we get, normal being normal and hard being around ex/savage. I don't think every fight needs an "ultimate" level difficulty. Ultimates being for that are fine I believe, when I talked to some friends who did them, they didn't like the idea of those encounters getting easy modes.
You say games mean ‘literally nothing in the real world,’ but you’re gate keeping games like it’s a holy rite. If games are just entertainment, why treat them like a proving ground? People expressing that the game feels too hard aren’t ruining it they’re sharing their experience. If you care enough to defend difficulty, then games do mean something to you. So maybe stop pretending they don’t when it’s convenient.
I'd rather they create some interesting objectives and maybe combine storytelling with actual gameplay (you know, like a videogame), instead of implementing mobile game nonsense like auto pathing as a bandaid to the tedious "go to X and talk to Y"-quests that take up 70% of the MSQ.In particular, I had been playing two other MMO's recently, Mabinogi and Blue Protocol, which have "autopathing" for quests. In a game with FFXIV's story length, I believe it should have autopathing options, additionally Blue Protocol had an auto-battler option... I do not believe XIV should have an auto-battle option, but it should have "easy mode" toggle for story MSQ battles/dungeons and as much other content as possible.
Last edited by Absurdity; 10-19-2025 at 01:26 PM.




Here’s a legit question for people with disabilities (and I’m not trying to sound rude here I’m actually asking). There is an argument that with the type of game 14 is that having most content accessible to people with various disabilities is incongruent with an average “abled” person’s fun. I’m not saying I agree with this take but there is an element that EW was too easy for the “average” player in the name of accessibility
How “accessible” do you make content for people who need such channels at the expense of the “average” player?
(I’d also like to apologise if any of this comment came off as rude, I tried to phrase it as nicely as I could but I’ll edit it if any part of this appears overtly rude)
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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