Another such topic? Means... It's not just one or two players who are worried about this. But for some reason, discussions about raids, savage, and other high-level activities immediately begin. However, people don't usually leave the game because of them - these are the ones who don't leave, but those who couldn't master the story content required for your character leave. The scheme works fine here: I hate it, I WON'T do it again. I think you've all forgotten why games exist at all (hint: for fun). From personal experience (and I've accumulated a lot over the decade of the game), a lot of my friends quit the game precisely because of the last add-on dungeons, specifically their crazy mechanics.