Quote Originally Posted by 0blivion View Post
I do agree with that take! The current tier is weird because M6S is very much a "you can die until add phase and after add phase, not in add phase though" fight, meanwhile M4S from last tier was such a pushover that unless you failed Sunrise or EE2 you could recover almost anything. It does get nasty from M7S though, lol. But yeah Idk, the game did get dumbed down, but the attention span of the average FFXIV player is low enough that healers won't run out of stuff to do for a while... unless you're in a static because then most things will go smoothly.
M6S is not so much when people die, but who dies. If it's the tanks, well, GL and fingers crossed! Everyone else is not that critical. You can still save the run, including missing towers, either with extra mits for the spicy dot or tank LB.

M4s did have some key moments when you had to have everyone. EE2, more than EE1, then it was Cannons, followed by transition with short opportunities for raises, because the last AOE was a semi body check, and then as soon as you changed the platform, you had another soft body check. Pvp Cannons was funny but you could still get lucky and have 1 healer survive and raise everyone. Because of how Cannons functioned. Towers+ bait followed by dodging to the safe side, and then into the second towers + baits, so you did have a lot of opportunities to get people up.

I do have to say, M7S did not have a lot of body checks, but more of a mitigation + healing check + watch where you stand, or you won't beat enrage.

As for statics, I dunno man. I have been in statics that somehow managed to be worse than the average PF, and I do have to say, that's something of an achievement on its own right.