
Originally Posted by
Kohashi
M6S is not so much when people die, but who dies. If it's the tanks, well, GL and fingers crossed! Everyone else is not that critical. You can still save the run, including missing towers, either with extra mits for the spicy dot or tank LB.
M4s did have some key moments when you had to have everyone. EE2, more than EE1, then it was Cannons, followed by transition with short opportunities for raises, because the last AOE was a semi body check, and then as soon as you changed the platform, you had another soft body check. Pvp Cannons was funny but you could still get lucky and have 1 healer survive and raise everyone. Because of how Cannons functioned. Towers+ bait followed by dodging to the safe side, and then into the second towers + baits, so you did have a lot of opportunities to get people up.
I do have to say, M7S did not have a lot of body checks, but more of a mitigation + healing check + watch where you stand, or you won't beat enrage.
As for statics, I dunno man. I have been in statics that somehow managed to be worse than the average PF, and I do have to say, that's something of an achievement on its own right.