Quote Originally Posted by Absurdity View Post
Sure, it can be done but it depends heavily on when the death happens. If it's right before a body check there is basically nothing you can do. The other issue is that since most mechanics nowadays are designed to need exactly 8 people to solve it correctly, even if they aren't a guaranteed wipe, that one death will very likely cause additional ones since someone else is now getting hit by two mechanics.
Yeah it all depends on the timing, a badly timed death and its all over, but all fights have moments that can be saved.

Quote Originally Posted by Absurdity View Post
True, it's one of the few remaining avenues for skill expression, but even here it's a "it depends".
Because now you're missing that cooldown for the mechanic that it was intended to cover, potentially just postponing a wipe by a few seconds.
Usually fine if you're in comms with your team, not so much when you're dealing with PF.

Yeah that one has its ups and downs too, you either are with someone you can coordinate with or hope the PF members notice something was amiss and can compensate later in the fight.

I wanted to show some ways that skill expression does exist and its not just 0, but the ways they can be shown aren't the greatest either, since a lot of conditions need to be met. Another dig at the bad job a fight design.