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  1. #11
    Player
    Stroodle's Avatar
    Join Date
    Aug 2025
    Posts
    3
    Character
    Koutarou Bokuto
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Myotis View Post
    I think this discussion should be split in two where people want the easier dungeons - here the issue is that the game doesn't introduce the harder mechanics over the time in each expansion

    from quite boring savage where you are forced to restart all the time and your personal skill is not meaningful due to DDR formula what is soooo outdated in modern gaming.
    There absolutely is personal skill involved in savage (and ult) fights that can make meaningful changes and even save runs.

    For healers, one example is if something goes wrong such as a player dying, being able to rez them while still doing mechanics means keeping the fight going and preventing total failure (this can be done even in all ultimates too because windows of time exist where a death wont wipe you).
    For even more healer skill expression, knowing to top off the party and mit before rezzing a player, not tunnel visioning the moment someone dies and forgetting to keep everyone alive first. Want more? Noticing that mit is missing on at attack that may kill everyone and then adding the requisite missing amount to save the run.

    For tanks, the mit thing also applies. Another example for tanks is if a player is low and needs to be healthy before a mechanic begins, they can quickly throw their mit to that player, doing things like that in a split second to save someone and potentially saving an entire run is skill expression.

    For DPS, I would agree there that there is not as many options for them to show it, but the best they can do is doing their rotation as perfectly as possible so that if anyone messes up their rotation or a player dies, we would be so far ahead of the dps check that the death would be negligible. This could also be said for healers slidecasting properly and tanks doing their rotos properly as well, any extra damage you squeeze out gives you more room for error.

    Skill expression does exist in this game in many forms, although it is definitely not that exciting now with current encounter and job design.
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    Last edited by Stroodle; 10-14-2025 at 01:41 PM.