Quote Originally Posted by AyumiCosplayGlam View Post
I really do hope you are right about chaotic, because another of those should never,ever see the light of day, all that development time wasted for a week of content for so few people.
Fun fact, it barely has a higher clear rate than Cruiserweight Savage. A 24 man fight has barely higher clear rate than an 8 man savage raid, that is rough.

Forked Tower is a travesty, they should have worked on a normal mode all hands on deck after the backlash... its currently sitting at a 3.7% completion rate on lalachievements. Ultimates have higher clear rate than that...which is beyond embarassing.

Like i said, deep dungeon is debateable, its not hardcore by any means but its definitely not casual either and not because of the difficulty, but the accessibility.
PoTD should not be a requirement for this, plain and simple. Imagine if Occult crestent would require you to complete Eureka and Bozja because it has the same structure, makes 0 sense. Its not hard to create a 5 level tutorial in the unlock quest to teach them how it works, instead they are sent out to PotD...nice one.

Aside from that dumb unlock requirement, it should be in the duty finder, because while at the moment we dont have a population problem with it and parties fill fast, this will not be the case a few weeks from now on and you will be unable to complete it in a reasonable time with the que system and fixed party will be your only option and content that NEEDS you to organize people and keep them around for a relatively long time, is by no means a casual content.
Personally I think Chaotic alliance raid wasn't that much of a bad idea, but it should have been about the difficulty level of an extreme, making it about the difficulty of a savage raid is just stupid. It seems difficult enough to find reliable PF to clear/reclear savages sometimes, I can't imagine how nightmarish it must be for a 24-man raid.

Forked Tower I agree completely. I just cannot understand how they could have thought that making the final raid of a content that is largely casual into savage-level was a good idea. And seeing that even the raiders aren't even interested in it, it makes the dev's decision even more ridiculous.

I honestly think the PotD requirement is fine. It doesn't require you to have completed it all, only the first 50 floors. That's something you can solo in about an evening without that much issues and would also teach you how deep dungeons work. Sure, they could have do it differently but let's be honest here, the requirement isn't so difficult and convoluted that no casual player could do it. Tho I do agree it would be better for everyone if they at least remove the fixed party.

But overall, I don't have much faith that any of these issues would be addressed at some point. People have complained for years now that healers aren't interesting to play in the vast majority of content and yet they still have a 2 buttons damage rotation.