Quote Originally Posted by RajNish View Post
I completely agree. The game is clearly heading in the wrong direction. Fights haven't felt like role-playing for a long time now; there's no lore, no interesting strategies, no Warrior of Light as such, instead there's a crowd of 4 or 8 people running around the field like headless chickens until they learned the mechanics, or running like robots once they did, that's all.



I hate saying these things, but we need to quit using "here I am running savage an ultimates" as an example or response to all the criticism. You see, if you enjoy and have the opportunity to spend hours battling and tormenting yourself with low-quality content and memorizing endless AoEs, that's your choice, but that doesn't mean other people enjoy the same things. The problem isn't even age or disabilities; the problem is that developers only see one way to make content more challenging.
I never said people need to enjoy the content, they don't, the devs are also free to make whatever type of game they want instead of catering to what a specific group of people want. All I said was that using the excuse of being old or having a disability shouldn't be the response to a level of difficulty in a game. Sure some people are disabled to the point they legitimately cannot progress but that percentage is extremely low and FFXIV isn't the issue because they wouldn't be able to progress in any game that requires any level of reaction time if their disability is that bad. They would be better off in ultra casual games like animal crossing since it would fit their needs. FFXIV has a way to drag them through all normal content and that's duty finder, all normal content can be cleared with missing roles and missing players so if one is dead 99% of the time that doesn't prevent them from finishing the fight and moving forward with the story, it's also has a very easy mode for solo instances which makes the damage almost nothing so that they can still clear.