Quote Originally Posted by Mecia View Post
Put the ''difficulty'' back into jobs.
Pretty much (mostly).

Are people surprised though? When you take out the difficulties from playing the job then dumps them into solely encounter difficulty, what else can they make other than increasing the amount of "stand here or die idc" and its severity?

Maybe it's cheaper for devs to do this (not enough cost lmao) because they only need to design mechanics for main tank and non-tank instead of trying to design for diff subroles but look what that has done to the rest of the game lol.