Quote Originally Posted by aiqa View Post
What I've come to dislike about FF difficulty in recent alliance raids, is how many fights have a tricky part near the end. Often balanced in a such a way that you can completely skip it with enough dps. That means with a better team, that could handle the trickier parts perfectly well, never gets to see it. And a team that is already struggling, then gets hit with some even more tricky mechanics.

Giving better players the easy mode fight is not how content should be designed.
The intent of that design is so people doing it when it's brand new get a bit more challenge, while players who get it in alliance roulette years from now will have a relatively painless experience (since a critical mass of players will know the fight and everyone's gear will be synced to well above the content's ilevel). I do wish the interesting mechanics happened earlier in the fights, and I think the FFXI raids have been trying to compromise on that, but yes they are spicier when players aren't as good.

I'm a weirdo who thinks alliance raids are the most fun when they turn into mass casualty events though