What I've come to dislike about FF difficulty in recent alliance raids, is how many fights have a tricky part near the end. Often balanced in a such a way that you can completely skip it with enough dps. That means with a better team, that could handle the trickier parts perfectly well, never gets to see it. And a team that is already struggling, then gets hit with some even more tricky mechanics.

Giving better players the easy mode fight is not how content should be designed.