Quote Originally Posted by Alice_Rivers View Post
My problem with savage isn't the "difficulty", it's just a memory game at the end of the day, my issue is that it's just a memory game - there is no skill expression, the mandatory damage is carefully calibrated to not kill you as long as the right buttons are pressed and the fail damage causes a wipe then and there, no room for healers to save the run, no room for tanks to do anything to save the run, no room for good dps players to beat the dps check anyway just "you slipped up, back to the start." From what I'm told Ultimate is the same but longer.
Punishing vs challenging. This is the issue I'm having right now as a person who does the savage raids. I don't mind that part of the fights is like learning a choreographed dance, I can find fun in that aspect, but when that's ALL there is, it gets grating. Hell I don't even mind a couple of body checks during a hard fight, but M8S in particular is just Netcode Bodycheck Savage. It's not a fun fight when there's little to no chance of saving a run, just hours of "nope, wipe and start over." Like sure, I can use Cover as a Paladin on a healer while the LB3, but it doesn't even feel that cool because it doesn't matter, the fact that we had to do that at all means it's most likely a lost cause because the DPS were down for 5 GCDs so we might as well give up now and wipe because we won't hit the DPS check. Savage has always been difficult, that's the point, I know, but something feels different now. I actually really enjoyed M6S because I felt like I really got to shine as a tank and manage aggro and keep enemies apart and manage my shields well, but that fight stands out as unusual in that regard.