Quote Originally Posted by Moonlite View Post
Put of the problem is consistency. The game should have a hard rule for how markers appear. Not oh one you have to watch weapon and one look for the visual in the background. But oh this one you can follow the markers. Some systems can be unique. Some should not. I don't want to play any game where I have to guess how combat is going to work fight to fight.
That's nothing unusual in the realm of video games. In Souls games for example a boss could telegraph its attack by raising its arm or glowing a part of its body or leaping to a certain area of the arena. Even bosses in Nintendo platformers for children have different tells and ways you have to approach the encounter. Mixing things up keeps the encounters fresh.

FFXIV also introduces you to those concepts in normal dungeons and whatnot over time. If you're in a combat encounter at level 100 you have seen bosses telegraph attacks with various markers and body language countless times before. None of it should come as a surprise outside of whatever the unique gimmick of that particular fight is, which itself is often just a spin on an existing concept you've already seen.