Quote Originally Posted by Yeonhee View Post
Harder content pretty much always have rather low clear rate because, well, they're harder and not everyone wants to bother with that. If you want content like savage/ultimate to have a high clear rate you would have to severely reduce the difficulty probably to normal raid level or, at the very most, extreme-level. But then you have to also reduce the actual normal-level difficulty otherwise it makes no sense. So you ends up with the high-end difficulty content to be easy and nothing in the game is remotely hard and challenging to do. You also alienate the majority of the players because all content are a snoozefest and nothing is remotely interesting to do. Overall, you end up with a dead game.

Hardcore raiders only gets 4 savages like every other patch and one ultimate once in a while, they've not remotely become the target audience. I would say that DT's target audience are the average casual people who don't necessarely want savage-level of difficulty but still don't want to fall asleep while doing every single piece of content.
I don't see how your personal skill could affect anything - current clear rate is a complete joke and disaster for an game like this and effects of it we can see each day seeing empty towns and waiting longer and longer in queue to get any duty done.

For the harder content you only need patience to learn certain quite boring dance where they want you to stand in certain position - your personal skill is unable to save the party from a wipe if anybody does a mistake.

I would say that normal content is made out to be too easy while it's fun to avoid the orange puddles the game does not promote anything requiring "skill" more of pattern learning i felt that a change was in valigarmanda fight and it was nice.

Extremes i find quite balanced if you are into DDR fight schemes
Savages - annoying and constant wipes during the prog are meant to exteend your grind on memorizng the patterns as the dps checks what require some better equipment later on.

as for Ultimates at first i tought they are unique but it's the same as the savage but just longer so you need quite more of the patience to learn your pixel standing spots.

Right now the clear rate for an mmogame is a pure disaster the effects of it we can see each day while we wait longer and longer in queues , while watching empty towns or quite less ammount of active PF's.

The game has massive issues with scalling, boss mechanic smoothness and there is insane visual clutter to only exteend the grind.

If this won't be fixed as you see now people won't bother - even top ultimate clear teams ain't bother at least 2 of them are being caught cheating each new ultimate is being realised.
This will only promote futher growth of black market for skips and cheating.