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  1. #1
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Myotis View Post
    Cool so let's hope that 3% of the whole population can keep up the whole XIV then if they are focused only over those people.
    The game will be just empty as never before and getting that back on track to be running up it's a quite a challange.
    Harder content pretty much always have rather low clear rate because, well, they're harder and not everyone wants to bother with that. If you want content like savage/ultimate to have a high clear rate you would have to severely reduce the difficulty probably to normal raid level or, at the very most, extreme-level. But then you have to also reduce the actual normal-level difficulty otherwise it makes no sense. So you ends up with the high-end difficulty content to be easy and nothing in the game is remotely hard and challenging to do. You also alienate the majority of the players because all content are a snoozefest and nothing is remotely interesting to do. Overall, you end up with a dead game.

    Hardcore raiders only gets 4 savages like every other patch and one ultimate once in a while, they've not remotely become the target audience. I would say that DT's target audience are the average casual people who don't necessarely want savage-level of difficulty but still don't want to fall asleep while doing every single piece of content.

    Quote Originally Posted by Valence View Post
    Those cues are garbage. I'm not playing Seikiro, I'm playing a MMORPG.

    What the fuck has happened to this game in pve over the years I don't even
    And most MMORPGs have visual/audio cues for mechanics and not just a orange danger puddle on the ground for 30 seconds. And with most jobs now being braindead to play, you should be able to focus on something else than your rotation anyway.
    (7)
    Last edited by Yeonhee; 10-07-2025 at 09:23 AM.

  2. #2
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    92
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yeonhee View Post
    Harder content pretty much always have rather low clear rate because, well, they're harder and not everyone wants to bother with that. If you want content like savage/ultimate to have a high clear rate you would have to severely reduce the difficulty probably to normal raid level or, at the very most, extreme-level. But then you have to also reduce the actual normal-level difficulty otherwise it makes no sense. So you ends up with the high-end difficulty content to be easy and nothing in the game is remotely hard and challenging to do. You also alienate the majority of the players because all content are a snoozefest and nothing is remotely interesting to do. Overall, you end up with a dead game.

    Hardcore raiders only gets 4 savages like every other patch and one ultimate once in a while, they've not remotely become the target audience. I would say that DT's target audience are the average casual people who don't necessarely want savage-level of difficulty but still don't want to fall asleep while doing every single piece of content.
    I don't see how your personal skill could affect anything - current clear rate is a complete joke and disaster for an game like this and effects of it we can see each day seeing empty towns and waiting longer and longer in queue to get any duty done.

    For the harder content you only need patience to learn certain quite boring dance where they want you to stand in certain position - your personal skill is unable to save the party from a wipe if anybody does a mistake.

    I would say that normal content is made out to be too easy while it's fun to avoid the orange puddles the game does not promote anything requiring "skill" more of pattern learning i felt that a change was in valigarmanda fight and it was nice.

    Extremes i find quite balanced if you are into DDR fight schemes
    Savages - annoying and constant wipes during the prog are meant to exteend your grind on memorizng the patterns as the dps checks what require some better equipment later on.

    as for Ultimates at first i tought they are unique but it's the same as the savage but just longer so you need quite more of the patience to learn your pixel standing spots.

    Right now the clear rate for an mmogame is a pure disaster the effects of it we can see each day while we wait longer and longer in queues , while watching empty towns or quite less ammount of active PF's.

    The game has massive issues with scalling, boss mechanic smoothness and there is insane visual clutter to only exteend the grind.

    If this won't be fixed as you see now people won't bother - even top ultimate clear teams ain't bother at least 2 of them are being caught cheating each new ultimate is being realised.
    This will only promote futher growth of black market for skips and cheating.
    (3)

  3. #3
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Myotis View Post
    I don't see how your personal skill could affect anything - current clear rate is a complete joke and disaster for an game like this and effects of it we can see each day seeing empty towns and waiting longer and longer in queue to get any duty done.

    For the harder content you only need patience to learn certain quite boring dance where they want you to stand in certain position - your personal skill is unable to save the party from a wipe if anybody does a mistake.

    I would say that normal content is made out to be too easy while it's fun to avoid the orange puddles the game does not promote anything requiring "skill" more of pattern learning i felt that a change was in valigarmanda fight and it was nice.

    Extremes i find quite balanced if you are into DDR fight schemes
    Savages - annoying and constant wipes during the prog are meant to exteend your grind on memorizng the patterns as the dps checks what require some better equipment later on.

    as for Ultimates at first i tought they are unique but it's the same as the savage but just longer so you need quite more of the patience to learn your pixel standing spots.

    Right now the clear rate for an mmogame is a pure disaster the effects of it we can see each day while we wait longer and longer in queues , while watching empty towns or quite less ammount of active PF's.

    The game has massive issues with scalling, boss mechanic smoothness and there is insane visual clutter to only exteend the grind.

    If this won't be fixed as you see now people won't bother - even top ultimate clear teams ain't bother at least 2 of them are being caught cheating each new ultimate is being realised.
    This will only promote futher growth of black market for skips and cheating.
    I pretty much agreed with most of what you said. The only skill expression you have in the game is indeed pattern learning and that's a bit sad.

    I don't think savage and ultimate clear rate has anything to do with the game losing players, it's mostly thanks to every other big issues the game has. Majority of the game's playerbase wouldn't be much interested in savage even if they had more skill expression or different kind of difficulty.

    People using plugins in world first clears and selling clears is hardly something new. My FC was selling Titan hard clears for gils back in 2.0 and you had several website selling it and Bahamut's coil for real money. Pretty much the same for cheating plugins, the big difference now is people becoming more careless and dumb with them, streaming or screenshoting their game with visible plugins on it. Anyone seriously believing that any world first competing team doesn't use plugins is just delusionnal.
    (3)

  4. #4
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    52
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Yeonhee View Post
    Harder content pretty much always have rather low clear rate because, well, they're harder and not everyone wants to bother with that. If you want content like savage/ultimate to have a high clear rate you would have to severely reduce the difficulty probably to normal raid level or, at the very most, extreme-level. But then you have to also reduce the actual normal-level difficulty otherwise it makes no sense. So you ends up with the high-end difficulty content to be easy and nothing in the game is remotely hard and challenging to do. You also alienate the majority of the players because all content are a snoozefest and nothing is remotely interesting to do. Overall, you end up with a dead game.

    Hardcore raiders only gets 4 savages like every other patch and one ultimate once in a while, they've not remotely become the target audience. I would say that DT's target audience are the average casual people who don't necessarely want savage-level of difficulty but still don't want to fall asleep while doing every single piece of content.



    And most MMORPGs have visual/audio cues for mechanics and not just a orange danger puddle on the ground for 30 seconds. And with most jobs now being braindead to play, you should be able to focus on something else than your rotation anyway.
    Sorry but the 4 savage and 1 ultimate excuse dosn't fly anymore when hadcore raiders have been eating exceptionally good in dawntrail while everyone else had borderline 0 content until Occult Crescent.

    They currently have 8 savage raid, 1 ultimate, 1 chaotic, 1 alliance raid (Forked Tower) and for some reason now we also have the Deep dungeon boss accessible by que with the difficulty cranked up to 11.
    Meanwhile Casual players have: 8 normal raids, 2 alliance raids, Occult Crescent without an ending because of forked tower, ill be generous and say that the new deep dungeon is casual but its actually debateable due to requirement for entry aaaaaand thats it i guess.

    I always laugh when YoshiP says in an interview that they want to make content for everyone from now on and thats why we have the new deep dungeon stuff shoehorned in, while forked tower and chaotic is still unplayable pieces of...content. Somehow the content for everyone means we also get a hard version of things, but for some reason i highly doubt the next ultimate will have a normal mode when you actually survive stuff and normal raids with the savage exclusive boss forms.

    All in all lets just stop the copium, its obvious that square wants to cater to the hardcore raiders and it is objectively, actively reducing the playerbase in dawntrail and overall interest in the game.
    (10)

  5. #5
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    735
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AyumiCosplayGlam View Post
    [...] ill be generous and say that the new deep dungeon is casual but its actually debateable due to requirement for entry [...]

    You just have to finish the "tutorial floors" so to speak and beat one boss with a grand total of two mechanics which boil down to run away, come close, run away. You can literally get it done in one evening and do it fully blind. It truly doesn't get any easier than this...
    (4)

  6. #6
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    52
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shistar View Post
    You just have to finish the "tutorial floors" so to speak and beat one boss with a grand total of two mechanics which boil down to run away, come close, run away. You can literally get it done in one evening and do it fully blind. It truly doesn't get any easier than this...
    Its not about the difficulty, its the accessibility.
    Lets start here: You have to be at the npc to enter the que usually in some very remote location, this is a dumb decision plain and simple. If its a que anyway, just put it on duty finder. This is not a Deep dungeon specific issue, but also true for Bozja Raids and Variant dungeons, except Variant is only hidden inside multiple menus instead of just 1 obvious place.
    As far as im aware you still need to do PotD to unlock the rest of the deep dungeons which is something barely anyone does nowadays.
    Then comes the dumb "save file" system, when you have to save your progress in the dungeon with specific people you will likely never meet again.

    You know how this deep dungeon should have been handled?
    - Unlock with quest
    - No PotD requirement
    - new tab in duty finder for deep dungeons
    - que up for specific floor range
    - when floor range is completed forced exit
    - que up next floor range (give a choice for players to pick a few pomanders or whatever they are called as if they had it from previous floors)
    - Profit

    No dumb requirements, no save file bs, rng is restricted between every 10 floor.
    (1)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,969
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AyumiCosplayGlam View Post
    Its not about the difficulty, its the accessibility.
    Lets start here: You have to be at the npc to enter the que usually in some very remote location, this is a dumb decision plain and simple. If its a que anyway, just put it on duty finder. This is not a Deep dungeon specific issue, but also true for Bozja Raids and Variant dungeons, except Variant is only hidden inside multiple menus instead of just 1 obvious place.
    As far as im aware you still need to do PotD to unlock the rest of the deep dungeons which is something barely anyone does nowadays.
    Then comes the dumb "save file" system, when you have to save your progress in the dungeon with specific people you will likely never meet again.

    You know how this deep dungeon should have been handled?
    - Unlock with quest
    - No PotD requirement
    - new tab in duty finder for deep dungeons
    - que up for specific floor range
    - when floor range is completed forced exit
    - que up next floor range (give a choice for players to pick a few pomanders or whatever they are called as if they had it from previous floors)
    - Profit

    No dumb requirements, no save file bs, rng is restricted between every 10 floor.
    There is an argument against that as well as a lot of people don’t always want to just load everything from limsa from menu’s

    If it doing a deep dungeon in Ill mheg I’d like to actually be in ill mheg to get to it. This game already lacks way too much in the immersion department
    (4)
    Last edited by Supersnow845; 10-08-2025 at 07:40 PM.

  8. #8
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    52
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    There is an argument against that as well as a lot of people don’t always want to just load everything from limsa from menu’s

    If it doing a deep dungeon in I’ll mheg I’d like to actually be in ill mheg to get to it. This game already lacks way too much in the immersion department
    Let me put it this way, no need to protect immersion when there is none to begin with. Lets say i'll go to PoTD and it pops, what are the chances that someone in solution 9 glam, a bikini or a chocobo outfit will be in your team?

    Aside from that, the vast majority of players who are eligible to do lets say Delubrum Reginae, will not go through multiple loading screens to talk to a random npc to que up for a dungeon and be jailed inside the camp.
    But they would absolutely que up for it from Limsa and do whatever the hell they want while waiting. Its a huge QoL upgrade without any downsides, that is without a doubt would be the difference between a content being dead or not.
    I would rather have a little immersion breaking, than having a delubrum where its becoming lore accurate in terms of "nobody has been here for years".
    (2)

  9. #9
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AyumiCosplayGlam View Post
    Sorry but the 4 savage and 1 ultimate excuse dosn't fly anymore when hadcore raiders have been eating exceptionally good in dawntrail while everyone else had borderline 0 content until Occult Crescent.

    They currently have 8 savage raid, 1 ultimate, 1 chaotic, 1 alliance raid (Forked Tower) and for some reason now we also have the Deep dungeon boss accessible by que with the difficulty cranked up to 11.
    Meanwhile Casual players have: 8 normal raids, 2 alliance raids, Occult Crescent without an ending because of forked tower, ill be generous and say that the new deep dungeon is casual but its actually debateable due to requirement for entry aaaaaand thats it i guess.

    I always laugh when YoshiP says in an interview that they want to make content for everyone from now on and thats why we have the new deep dungeon stuff shoehorned in, while forked tower and chaotic is still unplayable pieces of...content. Somehow the content for everyone means we also get a hard version of things, but for some reason i highly doubt the next ultimate will have a normal mode when you actually survive stuff and normal raids with the savage exclusive boss forms.

    All in all lets just stop the copium, its obvious that square wants to cater to the hardcore raiders and it is objectively, actively reducing the playerbase in dawntrail and overall interest in the game.
    I'm sorry but I disagree. While I agree about Forked Tower, Chaotic is imo unlikely to get any more of them since it's a nightmare to do, getting 24 people together that have the basic skill to run it and that aren't prog lying isn't an easy thing to do. Occult Cresent released in 7.25 and by that point there was already 8 normal raids and 1 alliance as well as Cosmic Exploration, so I'm not really sure how it has zero content until then.

    And saying that the new Deep Dungeon is for hardcore raiders just because you have to do a bunch of easy PotD floors and one laughable boss to access it is just plain ridiculous. Being a casual doesn't mean you somehow are utterly unable to Google how to access new content.

    Overall, hardcore raiders have been eating a tad bit better in Dawntrail but again they only have two more raid than usual to do. For a damn long time the devs were unable/unwilling to pump interesting content in good number, it has very little to do with the big evil hardcore raiders.
    (4)
    Last edited by Yeonhee; 10-09-2025 at 03:26 AM.

  10. #10
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    52
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Yeonhee View Post
    I'm sorry but I disagree. While I agree about Forked Tower, Chaotic is imo unlikely to get any more of them since it's a nightmare to do, getting 24 people together that have the basic skill to run it and that aren't prog lying isn't an easy thing to do. Occult Cresent released in 7.25 and by that point there was already 8 normal raids and 1 alliance as well as Cosmic Exploration, so I'm not really sure how it has zero content until then.

    And saying that the new Deep Dungeon is for hardcore raiders just because you have to do a bunch of easy PotD floors and one laughable boss to access it is just plain ridiculous. Being a casual doesn't mean you somehow are utterly unable to Google how to access new content.

    Overall, hardcore raiders have been eating a tad bit better in Dawntrail but again they only have two more raid than usual to do. For a damn long time the devs were unable/unwilling to pump interesting content in good number, it has very little to do with the big evil hardcore raiders.
    I really do hope you are right about chaotic, because another of those should never,ever see the light of day, all that development time wasted for a week of content for so few people.
    Fun fact, it barely has a higher clear rate than Cruiserweight Savage. A 24 man fight has barely higher clear rate than an 8 man savage raid, that is rough.

    Forked Tower is a travesty, they should have worked on a normal mode all hands on deck after the backlash... its currently sitting at a 3.7% completion rate on lalachievements. Ultimates have higher clear rate than that...which is beyond embarassing.

    Like i said, deep dungeon is debateable, its not hardcore by any means but its definitely not casual either and not because of the difficulty, but the accessibility.
    PoTD should not be a requirement for this, plain and simple. Imagine if Occult crestent would require you to complete Eureka and Bozja because it has the same structure, makes 0 sense. Its not hard to create a 5 level tutorial in the unlock quest to teach them how it works, instead they are sent out to PotD...nice one.

    Aside from that dumb unlock requirement, it should be in the duty finder, because while at the moment we dont have a population problem with it and parties fill fast, this will not be the case a few weeks from now on and you will be unable to complete it in a reasonable time with the que system and fixed party will be your only option and content that NEEDS you to organize people and keep them around for a relatively long time, is by no means a casual content.
    (0)
    Last edited by AyumiCosplayGlam; 10-09-2025 at 03:25 PM.

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