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  1. #4
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,495
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Atreus View Post
    So what is your proposed solution? And what instances are you saying are difficult? Because just saying the game is too hard is vague and likely to get hostile responses from the other side of the community that finds this isn't nearly challenging enough.

    Not the OP. But I feel if we time DT markers to markers before this expansion they do not line up. Either the attack is going off faster or the marker is appearing later. I am not sure which, but the margin of error is less. That I am sure of. You have to watch visual ques more instead of reacting to markers. Except the camera is kind of unhelpful, some bosses flash text because camera can't see the visual needed. How is that good design if the camera can't show arms being raised.


    Now with less time and people who need to concentrate more on rotation. The difficulty scales way harder for them. You probably don't even think of what skill to use next. Some players don't get that muscle memory. So keeping track of rotation and the new less forgiving markers. It should be easy to see how DT has been difficult for some.


    The final issue and you might have seen a post about someone failing over and over with trusts. Trusts are bad for players that have trouble with the new markers. DPS gets one hit maybe two and then they die and they have to restart the fight from the beginning. If they would just be a little more social and get a group together their mistakes wouldn't be so punished.


    Quote Originally Posted by Jeeqbit View Post
    If telegraphs are hidden until the last second, then there was another telegraph in the environment that was not noticed. They wouldn't just give you a second to dodge. It's much more like 3-10 seconds but you're meant to observe the environment or "learn the fight" which mostly happens the same way every time.
    You need to be knocked back diagonally to have enough ground to remain on the platform. This is pretty obvious. It's why the blue circle is at a corner. Do not be inside the circle or it'll kill.
    All telegraphed like 10 seconds before. Need to read the environmental clues so you can pre-position.

    If you can't dodge fast, I suggest playing a tank because they can survive hits.

    Put of the problem is consistency. The game should have a hard rule for how markers appear. Not oh one you have to watch weapon and one look for the visual in the background. But oh this one you can follow the markers. Some systems can be unique. Some should not. I don't want to play any game where I have to guess how combat is going to work fight to fight.
    (2)
    Last edited by Moonlite; 10-07-2025 at 12:53 AM.