I don't think many people have unsubbed because DT is too hard, you're more apt to lose people if something is not hard/engaging enough. I know there have been people to bring this up but it's not good to punish 99% of the player-base because 1% is struggling. The easy solution is to allow trust/duty support avatars to revive you or you change the difficulty of the dungeon like how solo duties are for the trust/duty support. No one would be upset that someone cleared the most recent msq dungeon with revives from trust NPC's lol And I see people say there's a lack of content in DT but that's not even remotely true. It kinda comes down to what content you enjoy doing and if you don't enjoy doing extremes, field operations, pvp, deep dungeons, crafter/gatherer roles and alliance raids then there's just genuinely not much for you to play then aside from anything attached to msq lol