This problem (as with every problem in 14) comes back to the awful job design

Back in the day (meaning pre EW in even including ShB here) difficulty of an encounter was collectively split across the job and the encounter. For some reason in ShB and EW the devs decided that the best way to go forward was to streamline the jobs into nothing which led to EW being notoriously easy. Then when people complained square compensated in DT by making the encounters slightly harder rather than fixing the jobs. This creates hard floors on encounters caused by lack of granular difficulty on the jobs

So in my opinion the easy slop jobs with DT encounters is roughly a decent difficulty (if boring) same as putting HW jobs in HW encounters but jobs allow more granular difficulty which is why they need to be the focus