Quote Originally Posted by NovaStella View Post
I've seen more people quit or fail to stick with this game because the difficulty is too low, not the other way around. I feel bad for you if this game really is too difficult, but right now we're at a point where a lot of people aren't having fun because it's too simple. There's a lot of content I just don't do because it's boring. I'll grind it out for the rewards, but as soon as I don't need it anymore I drop it. Which is, most of the content in the game right now. I like when games are entertaining, not when YouTube is entertaining because the game itself is too boring to hold my attention.

I wish we had a "story mode" for trusts, where it's almost impossible to die without really trying. Like, everything hits for very little damage, and mechanics are explained by NPCs in case you can't figure out the tells (as many have mentioned, it's not always the orange AoE on the ground). That way people that find the game hard can still do the MSQ, but without making the game bad for everyone else. Same thing for solo instances, make a "story mode" where you can't fail.

I think this way people who want to play without effort can have fun, and people who have fun through effort can also have fun.
I think this discussion should be split in two where people want the easier dungeons - here the issue is that the game doesn't introduce the harder mechanics over the time in each expansion

from quite boring savage where you are forced to restart all the time and your personal skill is not meaningful due to DDR formula what is soooo outdated in modern gaming.