Quote Originally Posted by Azurarok View Post
My take's been that MSQ dungeons shouldn't have been made faster or had telegraphs hidden until last minute
If telegraphs are hidden until the last second, then there was another telegraph in the environment that was not noticed. They wouldn't just give you a second to dodge. It's much more like 3-10 seconds but you're meant to observe the environment or "learn the fight" which mostly happens the same way every time.
The last boss of the Cenote dungeon's got some strangely strict positioning with the knockback mechanics
You need to be knocked back diagonally to have enough ground to remain on the platform. This is pretty obvious. It's why the blue circle is at a corner. Do not be inside the circle or it'll kill.
the second boss of the latest one catches quite a few players with the one move where a bunch of aoes go off one after another.
All telegraphed like 10 seconds before. Need to read the environmental clues so you can pre-position.

If you can't dodge fast, I suggest playing a tank because they can survive hits.