My problem with savage isn't the "difficulty", it's just a memory game at the end of the day, my issue is that it's just a memory game - there is no skill expression, the mandatory damage is carefully calibrated to not kill you as long as the right buttons are pressed and the fail damage causes a wipe then and there, no room for healers to save the run, no room for tanks to do anything to save the run, no room for good dps players to beat the dps check anyway just "you slipped up, back to the start." From what I'm told Ultimate is the same but longer.

In terms of dungeon and trial content, I feel like partywide damage should be twice as high and thrice as often, that'd give healers an actual purpose to exist, tank busters too should be at least 50% stronger, if not 100%. Mitigate or die, also get healed or die and yeah, if tanks die on account of healers not doing their jobs then I'll be the first to complain with them about those healers not doing their jobs.