Quote Originally Posted by Shistar View Post
You just have to finish the "tutorial floors" so to speak and beat one boss with a grand total of two mechanics which boil down to run away, come close, run away. You can literally get it done in one evening and do it fully blind. It truly doesn't get any easier than this...
Its not about the difficulty, its the accessibility.
Lets start here: You have to be at the npc to enter the que usually in some very remote location, this is a dumb decision plain and simple. If its a que anyway, just put it on duty finder. This is not a Deep dungeon specific issue, but also true for Bozja Raids and Variant dungeons, except Variant is only hidden inside multiple menus instead of just 1 obvious place.
As far as im aware you still need to do PotD to unlock the rest of the deep dungeons which is something barely anyone does nowadays.
Then comes the dumb "save file" system, when you have to save your progress in the dungeon with specific people you will likely never meet again.

You know how this deep dungeon should have been handled?
- Unlock with quest
- No PotD requirement
- new tab in duty finder for deep dungeons
- que up for specific floor range
- when floor range is completed forced exit
- que up next floor range (give a choice for players to pick a few pomanders or whatever they are called as if they had it from previous floors)
- Profit

No dumb requirements, no save file bs, rng is restricted between every 10 floor.