



M6S is the oddity that shows that we're not playing for the same kind of game and enjoyment than what's being served sadly.Punishing vs challenging. This is the issue I'm having right now as a person who does the savage raids. I don't mind that part of the fights is like learning a choreographed dance, I can find fun in that aspect, but when that's ALL there is, it gets grating. Hell I don't even mind a couple of body checks during a hard fight, but M8S in particular is just Netcode Bodycheck Savage. It's not a fun fight when there's little to no chance of saving a run, just hours of "nope, wipe and start over." Like sure, I can use Cover as a Paladin on a healer while the LB3, but it doesn't even feel that cool because it doesn't matter, the fact that we had to do that at all means it's most likely a lost cause because the DPS were down for 5 GCDs so we might as well give up now and wipe because we won't hit the DPS check. Savage has always been difficult, that's the point, I know, but something feels different now. I actually really enjoyed M6S because I felt like I really got to shine as a tank and manage aggro and keep enemies apart and manage my shields well, but that fight stands out as unusual in that regard.
I'm actually glad M6S saw the light of day for this specific reason alone, it puts this wedge issue under the spotlight.
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