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  1. #151
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,505
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    I mean I have all that set up and I'm not exactly struggling with it much personally, mainly pointing out the cast bars on the nametag isn't exactly useful. They often don't show on adds and smaller enemies like the mobs in PT, where I'd actually want it.
    Yeah I second this, in typical UX fashion, CBU3 when actually bothered to add UI features into their game, will only do the absolute minimum and stop halfway through for literally zero reason.
    Add cast bars on everything, and offer options to turn it off for players that don't like it. Also add buff and debuffs below enemy plates in a similar fashion while we're at it, why didn't they take the opportunity to do this either??
    (4)
    Secretly had a crush on Mao

  2. #152
    Player
    NovaStella's Avatar
    Join Date
    Aug 2023
    Location
    Ul'dah
    Posts
    29
    Character
    Nova Stella
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RajNish View Post
    No, not just for me. This was given as one example, and there could be many different changes, so I can't list them all; you can do so if you'd like. Please don't take my words out of context.
    You are literally taking this statement out of the context of a longer post that sympathizes with how accessibility is a challenging issue and how accessibility for one person does not mean accessibility for another. Since you are literally taking my words out of context, I'll provide the context again below:

    "It sounds like you just want a difficulty that's easy for you in particular? That doesn't make it more accessible to everyone, just to you.

    That's not a personal slight, it's actually a huge problem with accessibility IRL too. The question is always, who is is accessible to? Even people with the same disability can have competing access needs.

    Even if you have "tactical thinking" but lack "quick motor skills", there are people that have it the other way around, and changing the game to what you want makes it less accessible to them. Yes, there are some sorely needed accessibility features in XIV like TTS, proper colorblind filters/options for AoE colors, and I'd even throw in a "story mode" where you can do MSQ content solo with near zero chance of failure. But changing the difficulty to what vibes with one person isn't just unfun to others; It makes it inaccessible to others that might be included under the current model. "

    You, quite literally, quoted and replied to the first line. This post continues on to sympathize with the complexity of the issue, explain why this particular solution is incorrect, and provides more options that could improve the game.

    A personal example of the same issue: I hate that libraries have become "community centers", and are now quite loud and noisy. This makes libraries inaccessible to me. I can recognize that the change is to serve a larger number of people, and while I can complain that I want libraries to be quiet so they're more accessible to me, that makes them inaccessible to others. That would be a change to just make libraries accessible to me, and people like me, in particular.

    This isn't an issue unique to FFXIV, and the rest of my post explains and discusses that, and why suggesting specific changes that you in particular want may not achieve the overall goal of accessibility.

    Please consider everything in a post, not just the the first part. Or as you would say, please don't take my words out of context. :/ I will not also assign an impossible task such as listing every possible accessibility feature.
    (2)

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