Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 57 of 57

Hybrid View

  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    773
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Don't change how zones work. But DO revamp fates across the board to be more lucrative, better for leveling, and more interesting mechanically at all levels.
    (1)

  2. #2
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Open world would be great and not have to do the MSQ to just unlock the new crafting and gathering.
    (2)

  3. #3
    Player
    Myotis's Avatar
    Join Date
    Aug 2025
    Posts
    82
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Does anyone remember the scale and the way Guild Wars 1 did worked? That would be just perfect for the XIV - imagine adventure going on like that they used the "zones" as-well.
    I would love to explore such areas with other players and they felt great.
    Bosses, extra challange for those who wanted it with Hard Mode and some fancy loot it was just great and felt as the world was huge.
    (1)

  4. #4
    Player
    Arkhyna's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    93
    Character
    Arkh Cel
    World
    Ragnarok
    Main Class
    Viper Lv 100
    Quote Originally Posted by AshleyDragon View Post
    Make the game exciting again, the new areas needs to be open world without any loading screen to make it feel like an adventure, remove the skill sync in low level content nobody cares if its unbalanced everything dies quickly already, stop adding jobs and add more depth to the ones we currently have like skill trees, nobody cares there's a meta build having ways to experiment is fun anyway, return to making Job Quests so jobs can have an identity, add job rewards similar to alliance quests so we can have reasons to level other jobs other than just playing the same with a different weapon, add Pets jobs again there are not excuses that PS3 era could have them and we can't now.

    So many things that can be done and we're still getting the same game for 10 years now but worse, no wonder the game keeps dying.
    Kind of agreeing to everything said. I remember a time when Yoshi-P said something along the lines of "Thanalan/Shroud/La Noscea megazones" but it must be more difficult than that. Besides, yes megazones might feel empty but we had a flora overhaul so why not doing the same thing by adding building, small villages, camps, etc ? Or even landmarks idk, just something to rediscover the zone of having a purpose of discover the zone again.

    Otherwise please yes, I want to use all my skills but maybe adapt the ennemies accordingly HP-wise. Also YES, BIG YES for the skill tree, let us fiddle with something cool to break the meta and try something else and new
    (1)

  5. #5
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    468
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Too much work for 10 Yen Yoshida.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6