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  1. #1
    Player
    Xemsi's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Xemsi Faye
    World
    Jenova
    Main Class
    Summoner Lv 100

    Providing Feedback On Current Content Design and Release Structure.

    I wanted to voice some opinions and feedback about the current expansion, as I feel there's a struggle with Dawntrail.

    My problem isn't so much that content quality has been bad (with some exceptions, of course- looking at you MSQ). But rather the approach SE has had towards it's "advertise" , "hype", and "release" structure.

    There's currently talk about content too soon, then release it too late, causing what I'll point out as a "overhyping" happening by in admittedly no small part by the community.

    We're at 7.3, more than a year after DT's launch, and haven't seen the end of either raid story, Beastmaster, Deep Dungeon, Unreal Trials (*Citation Needed), Variant Dungeon(s)
    Granted, SE needs time to work on stuff, however for example- we had Pilgrim's Traverse advertised for 7.3 (and yes, I'm grouping .x and .xx patches together) and it's been 2 months since 7.3's release. I would rather ask that content is released as a whole on the .x patches. And recommend a "Strike Team" of sorts to both make, release, and deal with bugs for "quick release" content (Ex: Unreals, Treasure Dungeons, New Fates, Maybe a dungeon or two? The Viera/Hrothgar hats and chat bubbles?)

    I also have problems with current content design. Take Occult Crescent for example. While the new area was great to look at, I feel like we could've had a tower situation (Like at the end of shadowbringers) all across Tural trying to figure out why a Forked Tower appeared and why it's causing some drastic changes to the wildlife and terrain. Fate grinding all across the continent, special duels/fates within the Tural/Yak'Tural to handle phantom actions that have been unearthed and then still had the megadungeon to fight our way into.

    Currently, Tural's been the biggest Screensaver content farm this side of Endwalker, Mirroring Shadowbringers. Lots of pretty area, but then abandoned for instanced content.

    I like battle design currently, and hope SE continue to improve, bugs have been stable this expansion without too much breaking, and armor design (when released for a change) has been really good IMO, I like the new materials being included like felt and that "plasticky" windproof jacket material we got. Armors are less pixelated- Frickin' Mint. And voice acting has been improving.
    (0)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,418
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    OC is pretty bad. The second step of the relic makes you do content outside of OC which is a pretty poor design choice and a clear push to get people to do roulettes to help newer players and fill those queues. Not having a normal mode of the large scale raid was also a fail which is interesting because they had such a good blueprint of Bozja to go off of.

    Outside of MSQ. I think the biggest problem is content longevity and rewards. I dont feel there are double the rewards compared to Endwalker.

    The battle design is good, however the battle design only exposes the poor job design, especially in content outside of lvl 100 which needs to be addressed in 8.0

    One of the biggest things is the improvement of character customization when it comes to the newer races hats and headgear. That is a huge win, however the amount of character customization is still lacking and hard to sell the game to other people when the character creater has like 4 faces for each race.
    (0)

  3. #3
    Player bic12's Avatar
    Join Date
    Mar 2025
    Posts
    95
    Character
    Lt Surge
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    They're never going to change. Feedback is genuinely pointless.
    (2)