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Thread: Dynamic HUD

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  1. #1
    Player
    Levski's Avatar
    Join Date
    Aug 2021
    Posts
    7
    Character
    Pom Hop
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100

    Dynamic HUD

    Hello,

    I would like to suggest a feature I think would be great for minimizing clutter, and let players seamlessly change from a more social setting (with only essentials UI elements on) to a more actively engaging setting, where they need more UI elements.
    I am aware you can do this yourself, or via macro, but doing this every single time eventually adds up to...a lot of wasted time. And I also think it would help towards modernising the game systems as well.

    My suggestion is for an option for the game to automatically hide any combat related HUD such as job gauges and job meters whenever the player is outside of combat, instance, or has their weapon sheathed (or all 3!).

    Additionally, an option for how players' effects display in and outside of combat, or instances encounters.

    For example: if I am in the overworld, I do not mind having all effects on. It adds to the social element, and helps me spot players from afar for whatever purposes. But if I queue for a dungeon, or an alliance raid, I would have to manually go and change them to essential effects.
    It would be a time saver to have a system do that for us.

    And this could expand towards other UI elements as well.

    Thank you for reading.
    (2)
    Last edited by Levski; 09-30-2025 at 06:48 AM. Reason: formatting

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