I really enjoyed this thread! For me the reason why mobs shouldn't drop gil is very simple. The only reason I have been able to get my luminary tools is because I have been able to buy things like hides that other people, who like to kill thing, have farmed. Farming them myself would have taken too much time. The reason these useful items are being farmed is that they sell for good gil. If mobs dropped gil as well then the people out killing would stop killing things that crafters need and kill whatever drops the most gil and the economy would be seriously broken.
realistic? realistic?? ahaha. ahaha.... HAAHAHAHAHAHAH. i'm sorry.. I just. I'm sorry, I have nothing to contribute. proceed lol
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
I just thought I would interject on the original point real quick before we go back to ripping each other apart piece by piece. You do know that many raw materials that drop from monsters are worth ludicrous amounts of gil on the market right? I'm just saying, it may not be Kill -> Gil, but how hard is it to add that one extra step to Kill -> Sell -> Gil?
Considering how long it takes to sell things in this laggy version.... its a big stepI just thought I would interject on the original point real quick before we go back to ripping each other apart piece by piece. You do know that many raw materials that drop from monsters are worth ludicrous amounts of gil on the market right? I'm just saying, it may not be Kill -> Gil, but how hard is it to add that one extra step to Kill -> Sell -> Gil?
Yeah everyone is pretty much right...if a lot of Gil dropped from mobs, the Gil would be like USD turning into pesos...(which probably isn't far off lol ><)
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