Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 97

Hybrid View

  1. #1
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Psion View Post
    basically, monsters seem to be magical in nature. in FFXIV they drop crystal shards, charged with various energies. said crystals are used in the creation of goods, so naturally there's quite a bit of demand for them. You see this in the storyline too, with the various cities clamoring for crystals and trading with the beastmen, and the tensions brewing between the cities and the beastmen using said shards to summon their primals instead.

    In single player final fantasy games though, you don't really see said elemental crystal shards dropping from monsters. sure you get other loot, like bomb fragments and marboro vines, but where are the crystals? The monsters magical energy has to go somewhere when they're defeated - in FFX for instance, you see fiends exploding back into pyreflies and the elements of air/water/earth they were formed of when you beat them. So why wouldn't people in a world of magic harvest said dissipating energy and condense it into something more compact? and in doing so, why wouldnt said energy be used as a form of currency? (which i speculate might be gil in the offline games, and why every monster in said games drops gil.) After all, currency originally was anything of value you could trade for other things of value. It wasnt until later that things like paper money were invented, to serve as a stand in for actual valued goods.

    And since it's something that would get used up in the process of using it as an energy source to synthesize items, speed the growth of crops, use as an energy source to power wards on buildings, etc; and since monsters aren't something any average person can go fight, it would prove to be a viable form of currency.

    But because it wouldn't be practical to have every mob drop gil in an online game (unless gil was used instead of crystal shards to power synthesis and such, then MAYBE it would work), they had monsters drop crystal shards and left gil as a representation of wealth, just like our paper money is in real life.
    or we can use the conventional approach like using precious ore: silver, gold, electrum
    the beastman use this, like the Amaljaan and Kobold which both use a form of well known ore/mineral
    and since we, the player, is also a sentient life form just like the beastmen, it is safe to assume that we, the player, also use some form of precious ore/mineral


    Quote Originally Posted by Risae View Post
    This thread is not about the ability to jump in 2.0.



    What, really? I thought i was playing World of Fantasy.
    my immersion is ruined by your immersion
    (0)
    Last edited by rina_inverse; 08-20-2012 at 09:20 PM.

  2. #2
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by rina_inverse View Post
    or we can use the conventional approach like using precious ore: silver, gold, electrum
    the beastman use this, like the Amaljaan and Kobold which both use a form of well known ore/mineral
    and since we, the player, is also a sentient life form just like the beastmen, it is safe to assume that we, the player, also use some form of precious ore/mineral
    Well, yeah, in this game we use precious metals as a form of currency, i was just musing that gil might not be a precious metal but instead a type of energy in some offline final fantasies, lorewise. After all, raw goods are very valuable forms of currency... but energy is something that is often even more valuable, especially if it's a type of magical energy that could be converted into various other types of energy. (kinetic, electrical, thermal, etc.) In real life you see just how important energy is to modern life. A blackout these days is devastating, especially during extreme weather conditions. Now consider a world where theres not only technology that requires energy, but magical items and wards that require energy of their own to power too. Energy would be even more highly valued then, especially one that can be easily converted into whatever type you need.

    But in this game said energy comes in the form of crystal shards, and gil is definitely a type of metal. :P Although lorewise, such crystals are used as a form of currency in this game too.
    (0)

  3. #3
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by rina_inverse View Post
    my immersion is ruined by your immersion
    This is not how videogames work.
    (0)

  4. #4
    Player
    Deathmask's Avatar
    Join Date
    Jun 2012
    Posts
    76
    Character
    Alucardrx Tepes
    World
    Sargatanas
    Main Class
    Lancer Lv 46
    Quote Originally Posted by Irana View Post
    Somedays I log into the game and think "why is crafting, gathering and farming for mats dropped by monsters the only way to make gil?"

    I for one hate all of the above and one thing I loved in most mmos and in offline FF games is the fact that money dropped from monsters, the higher the mob level the higher amount of money it would drop.

    I, for one, would gladly spend hours a day going out into the fields and mass murdering mobs for their gil without ever needing to set foot on a city to sell mats or whatever else.

    In short, please add gil drops from all mobs that rises in quantity according to their level.
    If gil was abundant from mobs gil farmers aka RMT would input billions of it everyday making that money you got from mobs worthless. You would need to buy from them in the end to buy anything in the game.

    You have the option to farm or hunt. Maybe you are not an adventurer and playing the wrong type of game if you can't put any effort on those.
    (1)

  5. #5
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    My immersion would be ruined if Goobbue mounts can't jump while chocobos can.
    (2)

  6. #6
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I really enjoyed this thread! For me the reason why mobs shouldn't drop gil is very simple. The only reason I have been able to get my luminary tools is because I have been able to buy things like hides that other people, who like to kill thing, have farmed. Farming them myself would have taken too much time. The reason these useful items are being farmed is that they sell for good gil. If mobs dropped gil as well then the people out killing would stop killing things that crafters need and kill whatever drops the most gil and the economy would be seriously broken.
    (2)

  7. #7
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    realistic? realistic?? ahaha. ahaha.... HAAHAHAHAHAHAH. i'm sorry.. I just. I'm sorry, I have nothing to contribute. proceed lol
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  8. #8
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Doho View Post
    realistic? realistic?? ahaha. ahaha.... HAAHAHAHAHAHAH. i'm sorry.. I just. I'm sorry, I have nothing to contribute. proceed lol
    My thoughts on this entire thread...
    (0)

  9. #9
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I just thought I would interject on the original point real quick before we go back to ripping each other apart piece by piece. You do know that many raw materials that drop from monsters are worth ludicrous amounts of gil on the market right? I'm just saying, it may not be Kill -> Gil, but how hard is it to add that one extra step to Kill -> Sell -> Gil?
    (1)

  10. #10
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hulan View Post
    I just thought I would interject on the original point real quick before we go back to ripping each other apart piece by piece. You do know that many raw materials that drop from monsters are worth ludicrous amounts of gil on the market right? I'm just saying, it may not be Kill -> Gil, but how hard is it to add that one extra step to Kill -> Sell -> Gil?
    Considering how long it takes to sell things in this laggy version.... its a big step
    (1)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast