If I were you I'd go check my pad before trash-talking me in broken english....
EDIT: Just in case you dont know how to do that; http://xivpads.com/?5747353


If I were you I'd go check my pad before trash-talking me in broken english....
EDIT: Just in case you dont know how to do that; http://xivpads.com/?5747353
Last edited by Irana; 08-20-2012 at 06:06 PM.


and here we goIf I were you I'd go check my pad before trash-talking me in broken english....
EDIT: Just in case you dont know how to do that; http://xivpads.com/?5747353
once you run out of excuse, its best to use broken engrish as your excuse
as other post here said, those game doesnt have market/economy simulation, unlike this game

Airship and repairs are other gil sinks too, albeit as small as the taxes. There are gil sinks, just maybe not enough of them/not strong enough.


Idk that I want to go on for several more pages of people arguing with one stubborn lazy person.
"As small as taxes" you say? We might not use the repair NPC as often, but there have been days where I'd drop 50k just to get my whole set repaired. I have most gear-related crafts at 50, but sometimes I don't want to reset my ability timers and sometimes I'm simply too lazy to repair every little thing. 50k is a lot to simply throw away for convenience's sake.
On a side note, dragons are notorious hoarders in mythology. Maybe drakes should drop gil!

I don't think it is fair to call anyone who doesn't like to do a certain aspect of the game Lazy, more like... picky?
"I want to kill things! I don't want to have to play the stock market on the current price of dodo skins! I don't want to have to spend my time with an axe and mine for fish! I don't want to take a knee and knit sweaters for my friends so they can buy it for gils!"
Should this person be punished in a system where he cannot succeed, or should we help people like this get a little bit closer to those who has to buy from us who craft/gather/market.
Plus I can imagine with the soon to be addition of casinos, chocobo racing(Which I hope doesn't fail like it did in FFXI), and other mini-games, I'm sure this will all balance out with a little more money in my pocket.


well, we offer the best solution for him, yet he still dont want to do itI don't think it is fair to call anyone who doesn't like to do a certain aspect of the game Lazy, more like... picky?
"I want to kill things! I don't want to have to play the stock market on the current price of dodo skins! I don't want to have to spend my time with an axe and mine for fish! I don't want to take a knee and knit sweaters for my friends so they can buy it for gils!"
Should this person be punished in a system where he cannot succeed, or should we help people like this get a little bit closer to those who has to buy from us who craft/gather/market.
Plus I can imagine with the soon to be addition of casinos, chocobo racing(Which I hope doesn't fail like it did in FFXI), and other mini-games, I'm sure this will all balance out with a little more money in my pocket.
dunno if that lazy or not
What? Why? It's already PAINFULLY easy to make money. There is people with capped gil this is a horrible idea for people who are bad and obviously can't operate and NPC menu to sell items.Somedays I log into the game and think "why is crafting, gathering and farming for mats dropped by monsters the only way to make gil?"
I for one hate all of the above and one thing I loved in most mmos and in offline FF games is the fact that money dropped from monsters, the higher the mob level the higher amount of money it would drop.
I, for one, would gladly spend hours a day going out into the fields and mass murdering mobs for their gil without ever needing to set foot on a city to sell mats or whatever else.
In short, please add gil drops from all mobs that rises in quantity according to their level.


You want to earn gils by killing mobs ?
Do battle leves.
They ask you to kill mobs (Check) and reward you will Gils (Check)
And the reward increase with mob level (Triple check)


I think of gil as a sort of magical energy that you could gather from monsters, that would be used as a currency because it could then be used for many things, such as used to craft objects, make plants grow faster, etc. That would be why all monsters seemed to drop gil when you killed them.
except in this game, said energy already comes in the form of crystal shards and clusters and the like, so gil winds up being an actual currency here instead. That's why only humanoids drop it, and maybe some NMs that happened to snack on said humanoids and maybe there's some stuck in their belly. (at least, FFXI had NMs that dropped gil.)
...and also because gil from every monster would cause massive inflation in an MMORPG.


what?I think of gil as a sort of magical energy that you could gather from monsters, that would be used as a currency because it could then be used for many things, such as used to craft objects, make plants grow faster, etc. That would be why all monsters seemed to drop gil when you killed them.
except in this game, said energy already comes in the form of crystal shards and clusters and the like, so gil winds up being an actual currency here instead. That's why only humanoids drop it, and maybe some NMs that happened to snack on said humanoids and maybe there's some stuck in their belly. (at least, FFXI had NMs that dropped gil.)
I'm sorry, what?
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