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Thread: Why?

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  1. #1
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    66
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MikeCake View Post
    Big cope coming from a white mage main, your job will make casual content slog. Try playing more jobs before you start reflecting on the usual players.
    Isn't WHM the highest damage healer, because you can spend lilies between pulls and get blood lilies for packs?

    Also, from my experience, it's usually the healer damage that really makes a difference, since a lot of healers barely do damage. DPS are always focused on doing damage, tanks mostly focused on doing damage, but healers often spend more GCDs on healing than you need to--or in general just being more scared of dying.
    (1)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,051
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Miradelle View Post
    [...]Also, from my experience, it's usually the healer damage that really makes a difference, since a lot of healers barely do damage. DPS are always focused on doing damage, tanks mostly focused on doing damage, but healers often spend more GCDs on healing than you need to--or in general just being more scared of dying.
    This speaks more about general player skills within the role than anything tbh.

    When you (general you) create a job designed to be playable by a toddler faceplanting their keyboard, I don't think it's a surprise that they will attract players of similar types one way or another.
    (7)

  3. #3
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,632
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Rein_eon_Osborne View Post
    When you (general you) create a job designed to be playable by a toddler faceplanting their keyboard, I don't think it's a surprise that they will attract players of similar types one way or another.
    Bold of you to assume toddlers have the coordination to even reach the keyboard, let alone clear content. But sure, let’s pretend that’s a valid design critique.

    If you want to use hyperbole, at least make it believable. These days, 1-3 year old children are much more excited about swiping through YouTube Kids on a tablet. Toddlers are more likely to point excitedly at the screen while mommy or daddy is running through Dragonsong's Reprise or, heavens forfend, Sastasha, than to be mashing keys like it's a rhythm game.
    (2)