for me it is because casual players make everything a slog. i am trying to speed level in dungeons and casuals cannot tell their left hand from their right hand.


for me it is because casual players make everything a slog. i am trying to speed level in dungeons and casuals cannot tell their left hand from their right hand.
Big cope coming from a white mage main, your job will make casual content slog. Try playing more jobs before you start reflecting on the usual players.
Isn't WHM the highest damage healer, because you can spend lilies between pulls and get blood lilies for packs?
Also, from my experience, it's usually the healer damage that really makes a difference, since a lot of healers barely do damage. DPS are always focused on doing damage, tanks mostly focused on doing damage, but healers often spend more GCDs on healing than you need to--or in general just being more scared of dying.





This speaks more about general player skills within the role than anything tbh.[...]Also, from my experience, it's usually the healer damage that really makes a difference, since a lot of healers barely do damage. DPS are always focused on doing damage, tanks mostly focused on doing damage, but healers often spend more GCDs on healing than you need to--or in general just being more scared of dying.
When you (general you) create a job designed to be playable by a toddler faceplanting their keyboard, I don't think it's a surprise that they will attract players of similar types one way or another.
Bold of you to assume toddlers have the coordination to even reach the keyboard, let alone clear content. But sure, let’s pretend that’s a valid design critique.
If you want to use hyperbole, at least make it believable. These days, 1-3 year old children are much more excited about swiping through YouTube Kids on a tablet. Toddlers are more likely to point excitedly at the screen while mommy or daddy is running through Dragonsong's Reprise or, heavens forfend, Sastasha, than to be mashing keys like it's a rhythm game.
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