Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,646
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by YumieYumiki View Post
    Do they imagine an epic war scene like in lotr or something?
    It does feel like one.
    There is absolutely nothing fun ever about large scale pvp.
    To me it's the social aspect. Now, not everyone will understand what I mean by this when few people talk. It's something you can read from the feeling of doing it with other players and their social interaction is often just their actions and movement. Example is if you decide to stay somewhere to guard/claim a node, someone may decide to stay with you, and that entire interaction happens through movement. If you decide to retreat from a few enemies, the other person with you may follow. If you decide to gang a straggler, a few people may decide to assist you. All this communication is done by actions and movement, and they would often make a different decision if not for you.
    Your individual actions dont matter.
    I definitely disagree with that. My decision to burst typically gets people low enough on its own that my team help finish them, or the reverse of that happens. A kill we wouldn't likely have got if I hadn't chosen to burst that specific player. Another example is using my gap closer to stun someone that is low and retreating. This typically stuns them long enough that my team can finish them.

    As I've mentioned before, my singular decision to storm ahead with Hallowed Ground can pressure whole teams to retreat and my team to follow me, while in other cases I can lure an entire alliance team away from something important ie. crystal or node, by using myself as bait. During that time, my team catches nodes or kills crystals.
    Everything is laggy and unreadable.
    Not laggy for me. Unreadable, yes, given how many players are using different attacks.
    The only thing that matter is how many more people your team have concentrated in the same place. Going anywhere else than where everyone else is results in death, so initiative is punished.
    This part isn't true. I regularly go and claim nodes, often alone or with 1 or 2 others. It depends if there are others doing that or not. If lots of people are claiming nodes away from the main battle, then I join the main battle instead. Going elsewhere is also done for claiming small ices before the other teams do. You just need to have an exit plan and see enemies coming in advance.

    I will say that Rival Wings always felt like my individual decisions mattered more though.
    (3)

  2. #12
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,300
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    if you have a reluctant group one player charging in might very well do the difference in making other players charge in as well
    or you die alone and abandoned if they are too scared of pvp xD
    (1)
    without fun jobs none of the content is fun

  3. #13
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by potatsdevourer View Post
    Usually I could just enjoy occassional bloodbath in Frontline. Even during Endwalker time (or before role action comes into picture) there would be only one thing that had to be constantly watched out: Dark Knight's Salted Earth.
    There are so many classes, that I think it's unrealistic to only have to watch out for one thing. That, makes things boring. Battle high I am neutral on, not entirely sure what the reasoning to have it is. It just means, that you will want to win your first team fight, or second one if you don't do as well the first time. Which, reminds me of League of Legends.
    (0)

  4. #14
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by YumieYumiki View Post
    Your individual actions dont matter.
    Oh this is precisely why I like Frontlines... well, "like" is a strong word, I deeply despise PvP in all its forms, however, PvP in FFXIV pays out with some flashy fun things, glams, mounts, emotes, so on, by just participating enough, so Frontlines gives me an easy method for my lack of skill and utter disinterest in improving to not be as negatively impactful, I just need to be a body and push buttons sometimes, and I am already at like marginally above average most of the time.

    I actually find myself performing a lot better in smaller modes like CC, but I just don't care about it, it is a chore either way.
    (0)

  5. #15
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    472
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by potatsdevourer View Post
    PvE is already calculated, movement is like dance steps. You saying that PvP too?
    Well, if you keep dying in sub 5 seconds in the same choke points over and over, then it means YOU are the calculated movement, the enemy is just exploiting your AI.

    * I don't specifically mean you op, but this just applies to your team in general.
    (2)

  6. #16
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Batbrat View Post
    Premades are talking and agreeing on what to do all at once, while the rest of you are just kind of running around aimlessly unsure of what to do and fighting alone despite being with 20 other people. You're not working together, you're not telling each other when to dump attacks, or hide and all ambush. As long as people have friends, there will always be groups that steamroll, because they're actually working together which is the entire point of Frontlines to begin with.
    90% of any premade I've been a part of, no voice chat, barely any communication. The last sentence is not true either, sometimes I queue up with friends, and it's just like queueing up solo. I will say, I do want to normalize working together more with randoms of course. That would be fun. Even if premades were removed, I think people can still work together regardless, the desire and willingness needs to be there.

    Quote Originally Posted by YumieYumiki View Post
    Your individual actions dont matter. Everything is laggy and unreadable. The only thing that matter is how many more people your team have concentrated in the same place. Going anywhere else than where everyone else is results in death, so initiative is punished.
    They do matter, the thing is team work is required. Regardless of how the party was formed. I actually do prefer winning fights as a team, rather than just 1v1 like in CC. I queued up solo, saw a tank initiating and getting battle high, so I just pumped them up with buffs as Bard, went pretty well, we eventually won.
    (2)

  7. #17
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    734
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    On the other side of the spectrum, there is me that think the average lvl in fl has slightly gone up. It's been a while since I had a team of meatbags that don't understand a thing.
    (3)

  8. #18
    Player
    potatsdevourer's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Gelfradus Vasper
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ChrysOCE View Post
    Of course the other team is cheating. It definitely wouldn't be when your own team tries to fight an entire alliance in 1s and 2s, feeding them BH points, or fights 2nd/3rd place instead of 1st. Or people stay too long on an engagement and then feed the other team, when they become outnumbered or let the 3rd team accumulate points. Oh how about chasing a team back to their spawn point and then suddenly getting surprised when they become outnumbered and respawners can hit you with their invuln up. Yea, its cheating or premades that does that.

    For the OP, if you are dying in 5 seconds of an engagement, sounds like you are pushing in with no support/teammates. Or getting caught out of position. I don't know, use the map and look at what the enemy are doing? if a dancer/reaper is running towards you, are you backing off or are you sitting there oblivious and wondering why you are suddenly getting hit with contra/hysteria?

    Look, I admit that from time to time I got caught in the heat of the battle.

    But when there were enough mass of allies on my side anyway, it is hard to not just 'sitting oblivious' as you said, when either we were trying disengaging and got annihilated by the backranges or we use Guard but we got contra/hysteria. There is no winning on this one.

    Point is, once there are just enough people on enemy side with high battle high, it is hard to turn the tide back. Which, personally I think battle high is just pure cancer.


    Also different complain, but lately I have to often abandon my class of choice which is BLM. Always have to change into something else just to get semblance of charging into enemies and not just keeping fleeing. Which I swear, before the role action dropped, I got to play more as BLM.
    (0)
    Last edited by potatsdevourer; 09-24-2025 at 12:40 AM.

  9. #19
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    103
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    The devs should copy competitive games like hero shooters and limit Frontlines to groups of 2 or 3. That way no team has a group of 8 steamrolling everyone with a massively unfair advantage.
    (0)

  10. #20
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CNitsah View Post
    On the other side of the spectrum, there is me that think the average lvl in fl has slightly gone up. It's been a while since I had a team of meatbags that don't understand a thing.
    I have a feeling down the line average skill level will go up and then people will complain that lobbies are too sweaty. Probably will take some time though.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast