OP need to elaborate the 'recent time' part here.
OP mentioned about the Salted Earth 'problem'. But at the same time they've been pretty oppressive, the other actions mentioned save for role actions had also been around and used to have way faster snapshot time, too. These 'group of people jumping at you', imho was more oppressive in pre 7.1 than today.
Regarding premades, if I have to pick between trying to herd bunch of cats who's only there to sniff the grasses to get their participation reward vs getting my 1-3 fun buddies to queue together whether we're losing or winning, I'd pick the latter.
Sorry, I'm not a fantastic FLer by any means. But it gets apathetic and unfun when 7 out of 10 times people run around with "who's here to lose?!"-mindset, or laser focus on wrong things (i.e. blindsided by spawning S nodes when the winning team only needs couple of of kills or a B node to win in next 20s; fighting over dead nodes, etc) in each rounds; asked to not do that, then malds anyway. They ruin the moral. I just choose to not queue solo anymore nowadays unless I hit my head or something.
EDIT: also the sheer number of players who simply never gets that, PvP, like in any games, rarely have series rules set in stone. Can't succeed with X strat? Why not try different approach i.e. Y strat? People treat the mode as if the outcome would change if they keep throwing bodies. If you keep getting snitched for using same approach every single time, why do you still wonder why you lose more than winning?
I do agree that BH systems feels like a really outdated system and/or tacked on for the sake of 'being there'. Making higher BH squishier would be nice. Alternatively make them do different things depending on job role. Idk. The current +damage & healing felt pretty lazy as much as I like the reward for being aggressive.


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