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  1. #1
    Player
    Kagato's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Chie Kaisuri
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Laraul View Post
    Yes, I know that everyone thinks they oogle the in game cutscenes in awe. But in reality before prime/boss fights people always encourage you to skip these cinematically. If you don't they do and many times when a player emerges from a cinematic the fight is already well in play. If a cutscene is skippable then it probably doesn't belong. People aren't interested in the cutscenes so much. They just want to win.

    The biggest problem with cutscenes though is they disrupt the "flow" of the game. It. Regardless how cool they may look they act as an interruption with the gameplay. It doesn't help that cinematic often feel disjointed since they aren't often viewed in linear sequence. Ultimately many of the cutscenes feel like an interruption to the gameplay rather than an addition.

    I should also add many of the cutscenes are long-winded. Other cutscenes are poorly placed (like the one that plays every time you use the lift) or the cutscenes at the start of some of the instanced dungeons.

    I want to point out while I do enjoy the cutscenes, they are often too intrusive and often have little connection with the overall plot. Often they feel included for the sake of simply including a cinematic. This is a multiplayer game, and viewing a cutscene means you are forcing others to wait on you. In my opinion, cutscenes should be far and few in-between. The shouldn't exceed three to five minutes at most.
    ...people skip cutscenes because they play while the timer is running or because they've seen it enough times. It has absolutely nothing to do with flow or relevancy.

    Edit: And now after reading the rest of the topic, I think you're insane. Go away.
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    Last edited by Kagato; 08-21-2012 at 06:46 AM.