Quote Originally Posted by MikeCake View Post
If you would code a queue filler, this would be the optimized outcome. The lower levels would have more chance of filling cause there's lot more players that can fill it, so ideally it would be given a higher priority, so it can fill faster and the system can focus on filling the other queues.
That is a bit to restrictive a view on optimization. A queue filler should also have some optimizations for lowest maximum wait time, not just lowest minimum.