As the title does say - Hard content might be enjoyable however it's an endless struggle long-term.
However avoiding the puddles,quicker gameplay - things what make you feel that you are skilled does fill the satisfaction

As the title does say - Hard content might be enjoyable however it's an endless struggle long-term.
However avoiding the puddles,quicker gameplay - things what make you feel that you are skilled does fill the satisfaction


They're trying. But they do the same error you're doing. Midcore is not a difficulty lvl. It's giving enough activities with that will procure a mild challenge, some dedication to complete while not bringing too much frustration. Difficulty can be one of the way to do that, but it can't be the only thing.
As long as the dev (and a good part of the playerbase) continue to make this confusion, it's dead.

For me it's the way how they arranged Valigarmanda fight on EX it felt way less than any other DDR fight. - I wish we had more of the dynamic during the fights
Hard disagree. Occult Crescent CE's would be midcore difficulty. Time spent playing the game is not Light-core, mid-core and hard-core and should never be viewed as such.They're trying. But they do the same error you're doing. Midcore is not a difficulty lvl. It's giving enough activities with that will procure a mild challenge, some dedication to complete while not bringing too much frustration. Difficulty can be one of the way to do that, but it can't be the only thing.
As long as the dev (and a good part of the playerbase) continue to make this confusion, it's dead.




And this is why trying to frame “-cores” as difficulty based rather than effort based in near meaningless because I don’t think I know anything that would call CE’s as anything but casual
However I can fully see the argument for someone saying the grind for +2 arcanauts gear is a midcore grind. It’s not absolutely ridiculous but if you start it right now it’ll likely take at least a week to get at minimum
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


So I won't express myself on OC before we have the full thing, but I said in other thread, I consider Exploration zones as content that can be both casual and midcore depending on how you interact with them. Doing eureka once for the story is pretty much casual, but farming it to get every eureka relics is definitely something midcore. Same goes for the extreme : clearing them on the fly is micore, but having a static, with scheldules several time of the weeks kinda lean on the hardcore side, because schelduling your life around a game is definitely something that should be considered hardcore.
Last edited by CNitsah; 09-19-2025 at 01:27 AM.
I agree with this. OC, and the relic grinds in general, should be midcore. They are intended to be longer grinds that can be completed by all skill levels. It's the type of side-content for everyone that the game sorely needs. There is a story. It has a unique spin on the battle content. You can work at your own pace. It's a good idea on paper.
Linking EW's relics to the Hildibrand series and making the grind pure tomestones only practically traumatized most of us, but now there is this awful mentality that the current grind is too hard when the last one was uncharacteristically piss easy, and having tomes as a part of it (which was a thing in past relics) freaking some players out. If anything we should be in OC more for it, but it's not finished yet.


lol god no. OC is giga casual... there is nothing in OC that inhibits a casual player from engaging in it. Not on that, but I had casuals (don't do savage at all) in my FT clear (and reclear) group. Midcore is an arbitrary term NA made up. If something is "too hard" for them it's "midcore" and if it's "too easy" for them it becomes casual. That's not how it works at all.


Casual means they don't care if they beat it or not ultimately, they just wanna be there and try to do it.lol god no. OC is giga casual... there is nothing in OC that inhibits a casual player from engaging in it. Not on that, but I had casuals (don't do savage at all) in my FT clear (and reclear) group. Midcore is an arbitrary term NA made up. If something is "too hard" for them it's "midcore" and if it's "too easy" for them it becomes casual. That's not how it works at all.
Midcore means they fully intend to beat it, possibly even within a reasoned time frame. They WILL put in the work to clear the content they are doing too, but they're not too fussed over how long it takes either, they know they'll get it.
Hardcore means they intend to beat it, quickly, and to beat it very efficiently, usually with a meta composition (nobody can play Machinist).
Any further and you have week 1 / world first raiders.
Finally somebody with a brief and clear exposition of what Midcore as a concept is.They're trying. But they do the same error you're doing. Midcore is not a difficulty lvl. It's giving enough activities with that will procure a mild challenge, some dedication to complete while not bringing too much frustration. Difficulty can be one of the way to do that, but it can't be the only thing.
As long as the dev (and a good part of the playerbase) continue to make this confusion, it's dead.
Difficulty is defnitely part of the equation, but not the entirety.
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