Criterion dungeons would like to have a word with you, Some would consider them harder than savage cause its only 4 players and the same scaling as Savage.There is very little hard content in the game.
Ultimates and Savage. That's it. That's the whole thing.
Savage is just the normal raid encounters with some tweaked mechanics (sometimes something fun like M7S adds phase) but Ultimate is the only truly unique hard content lol.
Extreme is a smaller challenge but even a very bad player can fumble their way through those.
And you have it backwards on the encounters, Savage is made first when they make new raid tiers. When they go too make the normal mode they just remove mechs from savage.





Back to the OP, the new Deep Dungeon design may fulfill that desire. They're giving us some measure of being able to set our own challenge level with Quantum. I'm very curious how that will turn out.
They are also trying to make content that is not just casual, midcore, hardcore, etc but content that there is something for everyone to enjoy in. They're testing this out first with Pilgrim's Traverse. I will definitely be checking it out and giving my feedback on what I feel works well and what need some improvement.
It's translated from Japanese to German to English, so who knows what he really said, but he does in this interview at Gamescon a month ago.
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