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Thread: Offline Mode

  1. #31
    Player
    MayuAmakura's Avatar
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    Jun 2024
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    Mayu Amakura
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    Alpha
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    Ninja Lv 100
    Quote Originally Posted by Shistar View Post
    tbh, I play this game because it's an MMO. If it was a singleplayer RPG, I likely would have never played it (like all the other FFs I've also never played xD) I think an offline version would be nice after the online service is over and for the sake of nostalgia, but otherwise I'm not interested at all. I want them to pour as many resources as possible into making the current, online version of the game into something better.
    It's kinda ironic to call this an MMO when you have main quests that must be finished and grouping with others doesn't matter since duties are solo only. The majority of this game you will be playing like a single player. Interaction in this game has fallen so much to the point that dungeons / trials come down to:

    - "Hello x5" and then silence for eternity or;
    - "Hello <insert kupo macro emotes to annoy everyone and beg for recommendations>"

    Big cities are mostly afk-ing your character in certain emotes so others can look at you or your shiny weapon. Do you know how many people I met here felt super lonely and without anyone to share their stories or play the game? A lot.. like every 2nd / 3rd player will come and say how they cannot find anyone to play with or find any nice interaction. Then they decide to create their own FC and live a loner life which is best thing you can do right now since FC's don't matter at all and joining one means you sacrifice too much profit.

    We live in a game where social interactions are strictly forbidden by many mentors who hate if anyone dares ask for help in their exclusive novice chat. They only allow ERP talks and 18+ stuff, that is okay for them. But asking any help turns to "we aren't a help desk here". This is also player's fault for creating this environment alone, not just game's design.
    (0)

  2. #32
    Player
    Grimforth's Avatar
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    Aug 2025
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    Magnadeus Fenrir
    World
    Seraph
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    Reaper Lv 80
    Quote Originally Posted by MayuAmakura View Post
    It's kinda ironic to call this an MMO when you have main quests that must be finished and grouping with others doesn't matter since duties are solo only.
    Duties only became solo only with trusts in SHB and Duty support in EW.

    The main reason why we have trusts and Duty support is there are so many players that apparently have social anxiety (then why play an mmo?) and don't like playing with others and would rather play with NPC's.

    It's honestly rather dumb that anyone want to take a popular MMO and then turn it single player because you have problems interacting with others, or you have bad internet. Or both.
    (2)

  3. #33
    Player
    NaoSen's Avatar
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    Jul 2021
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    Nao Sen
    World
    Twintania
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    Culinarian Lv 100
    OP I'm not attacking you when I say this as FFXIV has gotten to a point where the majority of the game the other people you see may as well be NPC's.

    If a person does not want to interact with other people yet play a MMORPG and complain about social aspects, then they are part of the problem that has damaged this game, this entire genre.
    Developer resources wasted on Trusts, Squadrons, entire features (Island Sanctuary) just because people do not want to interact with others in a genre where the whole point of it was interacting with other people.
    A TOS that's restrictive to ridiculous levels, where you cannot even talk to a person like you would a friend in real life because a simple thing in even a polite way can get you a ban.

    RIP MMORPG's
    (3)

  4. #34
    Player
    Grimforth's Avatar
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    Magnadeus Fenrir
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    Seraph
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    Reaper Lv 80
    Quote Originally Posted by NaoSen View Post
    OP I'm not attacking you when I say this as FFXIV has gotten to a point where the majority of the game the other people you see may as well be NPC's.

    If a person does not want to interact with other people yet play a MMORPG and complain about social aspects, then they are part of the problem that has damaged this game, this entire genre.
    Developer resources wasted on Trusts, Squadrons, entire features (Island Sanctuary) just because people do not want to interact with others in a genre where the whole point of it was interacting with other people.
    A TOS that's restrictive to ridiculous levels, where you cannot even talk to a person like you would a friend in real life because a simple thing in even a polite way can get you a ban.

    RIP MMORPG's
    Me: Hey nice glamour looks badass!

    Them: Did you just compliment my glamour? I'm reporting you!
    (0)

  5. #35
    Player
    Elephantality's Avatar
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    Character
    Vincenzo Terranova
    World
    Goblin
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    Warrior Lv 75
    I think duty supports are amazing, actually. It's how I could practice tanking and healing and be able to try it confidently with others. However, I agree that it would be difficult to make this game offline when it wasn't designed to be. It is a MMO. I'm happy that they are continuing to make more duty supports. Clearly people don't care for tools to help beginners improve on their own skills.
    (2)

  6. #36
    Player
    ShadowyZero's Avatar
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    Mar 2022
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    Mashmallow Ushio
    World
    Famfrit
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    Warrior Lv 80
    Quote Originally Posted by Grimforth View Post

    The main reason why we have trusts and Duty support is there are so many players that apparently have social anxiety (then why play an mmo?) and don't like playing with others and would rather play with NPC's.

    It's honestly rather dumb that anyone want to take a popular MMO and then turn it single player because you have problems interacting with others, or you have bad internet. Or both.
    i dont think thats the case as to why they made duty support/trusts. there were people who complained that their duty ques for old irrelevant content was taking way too long and even with party finder it took just as long cause no one will join in a timely manner if they don't stand to benefit from it in some way, things are not so black and white my friend, and sure you could make the case that some do have anxiety but that is mostly seen with tanks and healers cause their jobs demand more focus and attention while engaged in combat compared to the dps who just button/key mash their rotations until things drop dead etc.
    and in any event i don't think you should belittle others for having personal struggles.. thats pretty toxic and mean spirited behavior to have and is punishable if reported.
    (1)

  7. #37
    Player
    MsMisato's Avatar
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    Dec 2013
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    Limsa Lomensa
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    Character
    Khloe Lafihna
    World
    Balmung
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    Pugilist Lv 64
    Quote Originally Posted by RedLolly View Post
    They've already redesigned the Crystal Tower raids in the mobile remake to make them 8-man. That is the standard they intend for it going forward for future updates.

    Genuinely think it's only a matter of time before FFXIV gets an offline mode, but FFXI has managed to hang in there for way longer than I think most expected it too. It might be a long time.

    And that's only if the mobile remake doesn't take over. Being free-to-play is really going to change the dynamic.
    its being done by a completely different company as well which is owned by Tencent. if anything its play like lineage II mobile or even RO Mobile. you are gonna get 3-4 skills thats about it and being f2p is going to be supported gatcha grates. They did that with FFVII remake mobile.
    (0)

  8. #38
    Player
    Shistar's Avatar
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    Dec 2021
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    Cordelia Crow
    World
    Phantom
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    Paladin Lv 100
    Quote Originally Posted by MayuAmakura View Post
    It's kinda ironic to call this an MMO when you have main quests that must be finished and grouping with others doesn't matter since duties are solo only. The majority of this game you will be playing like a single player.
    The only instance in which you are forced to play alone are solo duties, which are pretty few and far between. The rest you can do alongside a friend or multiple friends just fine. Unless you're talking about the MSQ not accounting for the possibility of you having up 8 other WoLs in your party and acknowledging them accordingly?
    That sounds like a nightmare for the writers and the devs both... but it'd be amazing if the game was somewhat aware of your companions. Even something like NPCs acknowledging them like "your companion(s)" depending on how many party members are with you or allowing them to stand in the background of your cutscenes would be wonderful!

    Quote Originally Posted by MayuAmakura View Post
    Interaction in this game has fallen so much to the point that dungeons / trials come down to:
    - "Hello x5" and then silence for eternity [...]
    That's not necessarily the game's fault, as nothing is preventing players from expressing themselves. Be the change you want to see and try to make conversation, you'll be surprised by the amount of people who are willing to have a good chat and joke around.

    There's also the topic of the strict code of conduct. Many are afraid of being reported for something they didn't consider even remotely offensive, but because they offended another player they may be taken to the Gaol and get a strike on their account. Those strikes are permanent, and get enough of them and you'll be banned. No one wants that.

    Quote Originally Posted by MayuAmakura View Post
    Big cities are mostly afk-ing your character in certain emotes so others can look at you or your shiny weapon. Do you know how many people I met here felt super lonely and without anyone to share their stories or play the game? A lot.. like every 2nd / 3rd player will come and say how they cannot find anyone to play with or find any nice interaction. Then they decide to create their own FC and live a loner life [...] This is also player's fault for creating this environment alone, not just game's design.
    I agree the game's design is fairly poor when it comes to helping you find your communities. Most of them have to rely on Discord to even find like-minded people across DCs and regions, and the best FC finder we've got is in the Lodestone, not the game itself, which I find pretty dumb.

    On the other hand, I feel like people have become too comfortable in their safe zone - either after experiencing some of the unhinged, problematic people this game unfortunately provides a platform for, or simply because they expect their ideal FC to somehow pop into existence and whisk them away - and people rarely get out there themselves.
    The harsh truth is that if you want something, you either gotta put your name out there and try to attract a like-minded group of people until you find the right fit, or be the one who starts a group of these people by recruiting those who are out there. Either is not easy, of course, but I'd be surprised if anyone found any friends by AFKing in absolute silence in Limsa.

    I don't blame people for being introverted or having trouble being the one who initiates, as I am very introverted myself too, but let's be real. You gotta meet people halfway too.


    Re: Trusts
    I think they're very nice for two reasons: Allowing players out of the prime time to get basic content done despite a lesser amount of players being online + lore and immersion. Scions and companion NPCs make comments about their environment as you go through the dungeon which is nice to fully immerse yourself when you run something for the first time! I always use them for my first run of MSQ dungeons and any trial that will allow for that reason only, as I thankfully don't have any anxiety or struggle that prevents me from playing with others.
    I think the players who use it to prevent feeling anxious about others is simply an added bonus, not the main point.
    (0)
    Last edited by Shistar; Today at 04:43 PM. Reason: Character limit + thoughts on Trusts

  9. #39
    Player
    VeyaAkemi's Avatar
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    Veya Akemi
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    Marilith
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    Dancer Lv 100
    I don't think it's particularly hard to not trip code of conduct, be positive, avoid swearing, and don't make jokes at the expense of any particular group or person, I never had issue being social in my years playing, and people talking how they are so, so afraid of being reported always feels like a bit of a self-report, what are you saying so regularly that could trip ToS...? Cuz I can guarantee that other than some casual swearing, which I can hold back if I focus on it a little, absolutely nothing of how I talk normally is reportable.
    (0)
    Last edited by VeyaAkemi; Today at 05:47 PM.

  10. #40
    Player
    Shistar's Avatar
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    Cordelia Crow
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    Phantom
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    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    I don't think it's particularly hard to not trip code of conduct, be positive, avoid swearing, and don't make jokes at the expense of any particular group or person, I never had issue being social in my years playing, and people talking how they are so, so afraid of being reported always feels like a bit of a self-report, what are you saying so regularly that could trip ToS...? Cuz I can guarantee that other than some casual swearing, which I can hold back if I focus on it a little, absolutely nothing of how I talk normally is reportable.

    You'd be surprised...
    I've never had trouble with the code of conduct either, it all makes sense to me. But the game is big enough to have a healthy amount of rude people who don't care or realize they're rude and a healthy amount of people who get offended at the drop of a hat.
    Most people in the middle of that spectrum have decided it is best to keep their mouths shut.
    (0)

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