Quote Originally Posted by Raikai View Post
Now that you mentioned, that's really true. BRD does have a leap back, but it's as unreliable as trying to use RDM's displacement to jump back into a correct spot. It's ironic how BLM's Aetherial Manipulation is one of the best movement resources in the game if you have somebody reliable to teleport to. And in a ridiculously low recast time at that.
BLM has always be a babies-first-job design for movement mechanics, even before the rework - which is also why it factually changed so little about how and when you press which button. Triplecast instant cast spells but still normal swiftcast on top? Sure. Teleport to other players but also back to your circle? Of course. Redraw the circle? Yeah throw that on top, sure. Self-shield but also a whole bloody sequence-reset button for your cycle. Sure that's the equivalent of a tank self-resurrecting after having already died but yeah sure, let's give BLMs that, too.

For supposedly always being the "omg I'm so tough to play"-caster, they sure got all the tools that remove difficulty consistantly, including a barrage of instant-cast abilities and modifiers that'd make a physical ranged DPS blush at times.

And the delays are a universal problem, not only because they differ per ability (consider the delay in TBN vs the other short CDs for tanks!), but also because other games have netcode. I mean, netcode that isn't a joke an old network dev played at SQEX's expense and now nobody knows how to fix it. It's ridiculous we get this delay on ~everything just because they're unwilling to fix it, the same delay also forced bad class design because everything has to be "slow GCDs + oGCD weaving", a design so limited and so outdated it reminds me of being back in EQ1 at times. I guess I ought to be happy I don't need to sit down and open the spellbook to regenerate mana mid-fight?