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  1. #1
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,819
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Erwith View Post
    I don't understand this criticism. Money is a finite resource. Even large companies don't have infinite money.
    They don't understand it either, they just want to complain so they mindlessly parrot what they've seen other people saying. Any time you see "small indie company" just take it as "I have no idea what I'm talking about."
    (5)

  2. #2
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    464
    Character
    Blistering Frost
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Erwith View Post
    I don't understand this criticism. Money is a finite resource. Even large companies don't have infinite money.
    It's a joke at the fact SE refuses to fund FF14 despite FF14 being the massive majority of its gross income this last decade.

    Quote Originally Posted by CidHeiral View Post
    They don't understand it either, they just want to complain so they mindlessly parrot what they've seen other people saying. Any time you see "small indie company" just take it as "I have no idea what I'm talking about."
    Wrong.
    (3)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,434
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It was split because the 1.0 city zones were... frankly... utter torture to navigate (Gridania being the worst of the three, having to tromp down long corridors or tunnels just to get anywhere.... urrghhh.. 'Emerald Labyrinth?' More like emerald nightmare!), and it was due to the city zones actually not really being one large zone, but really several combined together and their zonelines concealed by said corridors (you could actually tell in 1.0 when the zone line changed due to the client momentarily pausing for a split second and the map then updating), and was a major complaint of 1.0 players. So no wonder Yoshi changed this.

    The current zones are fundamentally the same size as they were in 1.0 more or less, all SE did was take the blinders off by abolishing those long empty corridors and gave a proper zone change and split the map up into what they really were. So going back to those old days would not solve anything.
    (5)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    917
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 83
    Quote Originally Posted by Enkidoh View Post
    It was split because the 1.0 city zones were... frankly... utter torture to navigate (Gridania being the worst of the three, having to tromp down long corridors or tunnels just to get anywhere.... urrghhh.. 'Emerald Labyrinth?' More like emerald nightmare!), and it was due to the city zones actually not really being one large zone, but really several combined together and their zonelines concealed by said corridors (you could actually tell in 1.0 when the zone line changed due to the client momentarily pausing for a split second and the map then updating), and was a major complaint of 1.0 players. So no wonder Yoshi changed this.

    The current zones are fundamentally the same size as they were in 1.0 more or less, all SE did was take the blinders off by abolishing those long empty corridors and gave a proper zone change and split the map up into what they really were. So going back to those old days would not solve anything.
    not true. because you literally could sit and watch people run back and forth between where the zone walls are now. limsa was famous because of the window on the stair well at the time which is still there on the side that was never filled correctly becuase you can still the outline for it because you can watch run and up down the stair well... the city states were one zone it was atrocious because of the stupid high polycount vases for example they had and the use of retainers to sell before they added the market area across from customs in limsa which is now sealed off.

    the zoning you are talking about came when you left the city though. the slower your computer the slower the load. but yea cities were one zone. the only time it loaded was entering the city and leaving. it was pretty fluid until the hi poly vases and the retainers came into play and there were plenty of videos showing the difference between a low, med and hi end computer the difference.
    (3)

  5. #5
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,571
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    yoshida talked about this. merging the two hslfes together isnt as easy as its sounds because the maps dont actually fit together
    (2)
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  6. #6
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    228
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Asari5 View Post
    yoshida talked about this. merging the two hslfes together isnt as easy as its sounds because the maps dont actually fit together
    The maps do fit together.

    Some of the overlap is foliage/skybox, but that is not difficult to remove.
    (0)
    :thinking:

  7. #7
    Player
    Tahli's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    244
    Character
    Tahli Val
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    I don't know about merging the zones into 1 whole zone per city, but improving them in other ways would be nice.
    Maybe adding new sections that could have MSQ progress requirements, or just simply updating them with more buildings we can go into and things to interact with.
    (3)

  8. #8
    Player
    Asgon's Avatar
    Join Date
    Jul 2021
    Posts
    15
    Character
    Ukiki Uki
    World
    Shiva
    Main Class
    White Mage Lv 70
    Too much work for smol Indie Dev.
    (6)

  9. #9
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    892
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    tbf I never felt that the starter cities were that bad, even in ARR to DT updated. My fav is LL but I started in Ul'dah for BLM job, and it was more than fine, esp since they later added a teleport to Sapphire Lane was the 1 thing I wished I had before when I started.
    (0)

  10. #10
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,475
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    The starter cities and the 3 starter zones I would love to see expanded, give us the areas we lost in 1.x back and add some of the old open world dungeons back in. I hate that these areas are just done after an expansion. If nothing else, make them the new Eureka and Bozjas or add them for some new and fun side activities. Getting rid of beast tribes were a mistake because the could easily just use beast tribes to make a FFXI Campaign-like battle that is map wide using expanded areas of thanalan, coerthas, mor dhona, and such. But nope, everyone needs to be friends!
    (0)
    Last edited by MicahZerrshia; 09-16-2025 at 01:25 AM.

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