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  1. #1
    Player
    NevaehQuest's Avatar
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    Jan 2022
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    75
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100

    The design of cc is so toxic that is very unfriendly to new players

    I was watching some stream of a friend trying out cc for just for a while, this asshole mnk just keep lbing and ratting her to the point that she doesn't want to play cc ever again. I just think that the game mode should at least have some kind of protection against ratting. In most of the pvp has a safezone, or base with turret so new player can spend time learning the game. I think cc will never be popular if is this unfriendly to new player.
    I am saying this cause I do care about the game mode, but its dead right now with players only doing it for pvp series and exp.
    Like beside older players I know, I am having trouble convincing any new player to play cc.
    Ranked game been dead for like a while now.
    (4)
    Last edited by NevaehQuest; 09-24-2025 at 06:35 PM.

  2. #2
    Player
    RedAkihabara's Avatar
    Join Date
    Mar 2024
    Location
    Thanalan
    Posts
    12
    Character
    Red Darkmoon
    World
    Raiden
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NevaehQuest View Post
    I was watching some stream of a friend trying out cc for just for a while, this asshole mnk just keep lbing and ratting her to the point that she doesn't want to play cc ever again. I just think that the game mode should at least have some kind of protection against ratting. In most of the pvp has a safezone, or base with turret so new player can spend time learning the game. I think cc will never be popular if is this unfriendly to new player.
    I am saying this cause I do care about the game mode, but its dead right now with players only doing it for pvp series and exp.
    Like beside older players I know, I am having trouble convincing any new player to play cc.
    Ranked game been dead for like a while now.
    You are absolutely right, and this gets to the heart of why the mode is dying. The problem isn't just the "ratting" MNK it's a systemic design failure that offers no protection or onboarding for new players.

    The game throws someone with zero PvP experience into a high pressure, 5v5 deathmatch with no safety net. There's no tutorial that teaches you how to handle being focused. There's no "safe zone" to retreat to and get your bearings. It's a trial by fire where the new player is the kindling.

    This toxic experience is a direct result of the issues ive been stating in many posts here:

    Dead Ranked Mode: Because the ranked population collapses after two weeks, experienced players and "rats" who want to farm easy wins stay in Casual. This massively inflates the average skill level and creates a brutal environment for any genuine newcomer. They aren't playing against other new players; they're being fed to veterans.

    No Segregation: The game makes no effort to separate true new players from experienced players farming series EXP. A proper system would have a protected bracket for the first X levels or matches.

    Lack of Tools: The forced silence means no one can offer advice or even a simple "group up" call. The new player is isolated, confused, and getting destroyed with no way to understand why or how to improve.

    Fixing this requires more than just tweaking damage numbers. It requires structural changes:

    A Real Training Mode: A mandatory tutorial with bots that teaches positioning, objective control, and how to respond to being focused. Not just a tooltip.


    Revive Ranked: By implementing Solo/Duo queue and real incentives, we draw the competitive players out of Casual and back into a mode where they belong, making Casual a truly casual space again.

    You're right to care. The mode is on life support because it actively pushes away new blood. The solution is to stop blaming individual players and start demanding a system that doesn't set them up to fail.
    (3)
    Mankinds first hero and his final hope-
    Leader of Ascians <Shade> and active PvP player.

  3. #3
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by RedAkihabara View Post
    You are absolutely right, and this gets to the heart of why the mode is dying. The problem isn't just the "ratting" MNK it's a systemic design failure that offers no protection or onboarding for new players.

    The game throws someone with zero PvP experience into a high pressure, 5v5 deathmatch with no safety net. There's no tutorial that teaches you how to handle being focused. There's no "safe zone" to retreat to and get your bearings. It's a trial by fire where the new player is the kindling.

    This toxic experience is a direct result of the issues ive been stating in many posts here:

    Dead Ranked Mode: Because the ranked population collapses after two weeks, experienced players and "rats" who want to farm easy wins stay in Casual. This massively inflates the average skill level and creates a brutal environment for any genuine newcomer. They aren't playing against other new players; they're being fed to veterans.

    No Segregation: The game makes no effort to separate true new players from experienced players farming series EXP. A proper system would have a protected bracket for the first X levels or matches.

    Lack of Tools: The forced silence means no one can offer advice or even a simple "group up" call. The new player is isolated, confused, and getting destroyed with no way to understand why or how to improve.

    Fixing this requires more than just tweaking damage numbers. It requires structural changes:

    A Real Training Mode: A mandatory tutorial with bots that teaches positioning, objective control, and how to respond to being focused. Not just a tooltip.


    Revive Ranked: By implementing Solo/Duo queue and real incentives, we draw the competitive players out of Casual and back into a mode where they belong, making Casual a truly casual space again.

    You're right to care. The mode is on life support because it actively pushes away new blood. The solution is to stop blaming individual players and start demanding a system that doesn't set them up to fail.
    You are so right. Everything you said is on point, I wish SE will listen for once. I've been trying to ask my friends to play cc with me but they all hated it after a few game cause they were not really having fun... You know the being thrown into the wolf's den situation. Like even in the winning game they still had a horrible experience.
    (1)
    Last edited by NevaehQuest; 09-24-2025 at 08:38 PM.

  4. #4
    Player
    RedAkihabara's Avatar
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    Mar 2024
    Location
    Thanalan
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    12
    Character
    Red Darkmoon
    World
    Raiden
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NevaehQuest View Post
    You are so right. Everything you said is on point, I wish SE will listen for once. I've been trying to ask my friends to play cc with me but they all hated it after a few game cause they were not really having fun... You know the being thrown into the wolf's den situation. Like even in the winning game they still had a horrible experience.
    I played Archeage for years, hardcore open-world PvP where you could lose hours of progress in seconds. I was one of the top players on my server. That kind of game teaches you that what makes PvP so nice and rewarding.The ability to fight back as a team, to communicate and to learn while getting crazy rewards.

    That's why FFXIV's PvP just makes me sad. It's not the losing that's the problem. It's the complete lack of tools. They throw new players to the wolves and then mute everyone. There's no "hey, lets get the monk," no way to coordinate, no way to turn a brutal match into a learning moment. It's just a silent, lonely slaughter with no real rewards and the lobby is some pirate cove in the middle of nowhere.

    People like me, with thick skin from way more toxic games, we aren't bothered by the rats or the toxicity. We're disappointed because the devs clearly have zero faith in their players or their own ability to make a real competitive mode. They designed a system that's scared of itself.

    I love XIV, but the PvP is a massive letdown. Wolves Den is a joke of a lobby and that duels are restricted to this silly arena is crazy. It's not that people don't like PvP. It's that the game does everything it can to make you hate it.
    (2)
    Mankinds first hero and his final hope-
    Leader of Ascians <Shade> and active PvP player.

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    The game absolutely needs a better introduction and orientation to new players, but this is not toxic behavior lol. Toxic behavior is emoting, jumping on bodies, spamming the quickchat function, etc. Getting run down and kept out of the game isn't that, but it would be great if the game helped your friend by showing them how to deal with those scenarios, I agree with that 100%.
    (6)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,471
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The problem is that the mode is designed for higher levels of play. You won't see that kind of griefing much at higher level because that's generally just the best way to lose or just overextend and get punished (on top of becoming VERY predictable). If you have people overrunning your team at the spawn generally it's either because your team is grossly outclassed and the game is already lost, or that you're in low levels where people don't have any idea how to punish ratters like those (happens especially in gold and lower in ranked, not in casual). I'd definitely support a safety area past the spawn as long as it's very small. It's problematic that you can't climb back up there for new players for sure, but I think this would cause too much abuse/exploit in ranked. Perhaps a casual thing only? I don't know either way.

    There is also no onboarding, but that's a general problem in the game that's also present in pve, just aggravated in pvp, because good luck making a hall of the novice for something like pvp, because the core of pvp is that nothing is set in stone and there is no true single answer for anything. That's why the skill ceiling is high, like in most pvp competitive games, you learn by playing and through experience. You also talk to other players and get their advice on situations that happened to you, in order to know how to deal with them in the future.

    The ranked population is too small (except on JP were it coasts by). That's due to SE totally failing to give actual incentives to ranked players to actually play the mode for longer than weeks, and doubly so to even motivate the more casual part of the players playing ranked (plat and below) to even play in the first place. The bracket system is also a design disaster that wants to make sure people progress up, which don't get me wrong is a thing in most pvp games where the system nudges new people up, but this one does it so much that it dries up all the lower ranks over time. Also, new players get in ranked, play until they reach gold maybe, but don't really stick in there for long except a handful of unicorns that get up to diamond/crystal eventually out of sheer will, then get crushed and harassed/humiliated by the crystal/omega/ultima seasoned regulars, which is the second part of what pushes people away from ranked beyond rewards. If you think a specific idiot MNK griefing you all game is the worst you'll get, be ready to be disappointed once you reach diamond. You'll get humiliated on streams and discords. You'll get called names. Some will even stalk you out of spite.

    Even though I agree in principle, having a protected bracket wouldn't work, because that bracket in casual wouldn't even see queues pop. It's not like you have ten or more totally brand new players trying pvp for the first few times at any time of the day to fill those queues. You have to accept that they'll have to be put into the casual game pool with everybody, and to be fair, the way matchmaking works, it always pairs them with high rated/ranked players if there is any, to help them, but I think this can also backfire because said ranked players will get mad at them for sandbagging their game even if it's casual. No, the best way is just to queue up with them as a duo, really. I wish we had more tools for onboarding, and that's definitely on the devs there, but until then, you need to queue with your friends in a duo to show them how the mode can be fun and show them the ropes.

    If you re-enable the general party chat you'll just end up with what Feast used to be: a cesspit of toxicity. There is a reason why they turned it off. You might think it would be better on the casual mode, and I'd be reluctantly inclined to agree, but honestly this could also be the door to an avalanche of uninformed angry takes from people that have no idea what they're talking about and trying to vent their frustration on the first scapegoat they can find. This even happens from supposedly informed people at crystal+ level, so... call me jaded if you will there. We're thinking rationally there, but angry players don't before writing.

    Duo in ranked? Who in their right mind would solo queue in a mode where you can queue as a duo? Perhaps I'm jaded there as well, but that doesn't sound like a good idea at all. Imagine half a LP facing randos... I mean, maybe the matchmaking could sandbag the duo's team with 3 anchors but idk... I really don't know about that.
    (5)
    Last edited by Valence; 09-25-2025 at 01:07 AM.
    Secretly had a crush on Mao

  7. #7
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    662
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Yeah... That is toxic. People that bullies new players that are just sad, but idk what they can do. Or If they got resources to do it.
    I know a toxic guy that do it on purpose so "bad Players leave and don't end up on his team". I wonder if he had thought about how will he find match if players All left because of toxicity
    (3)

  8. #8
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Atreus View Post
    The game absolutely needs a better introduction and orientation to new players, but this is not toxic behavior lol. Toxic behavior is emoting, jumping on bodies, spamming the quickchat function, etc. Getting run down and kept out of the game isn't that, but it would be great if the game helped your friend by showing them how to deal with those scenarios, I agree with that 100%.
    So being chase down to spawn, keep getting single targeted and chase by a mnk endlessly when you are just a powerless healer and her team is not helping out at all, is not toxic, but after that mnk killed her a few times and the mnk is finally dead(killed by two passing teammate that was potting), as a poor healer that had an unplayable game, and there was absolutely nothing that the healer could do, jumped on that mnk a few time is now toxic. May be that is why yoship disable speech is to protect that poor mnk, a few jump is too much for their poor soul to handle. You can't even say it in chat 'hey this mnk is being an asshole, can you guys help'. But nooo the healer had to take it in silence and just never touch the game ever again because that is how a healthy non-toxic game should be. That was my friend, she jumped on that mnk's dead body a few time and and then the mnk came back and keep killing her again. Jumping a few time was the only way for her to vent. she is never playing cc ever again, so dw one more toxic new player gone. Soon we will just have only non-toxic bullies left in the game.
    (0)
    Last edited by NevaehQuest; 09-25-2025 at 10:05 AM.

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    They were streaming right? Got the footage? I'm happy to look and give honest feedback, but it sounds like a monk decided to keep a healer out of the fight. It's a little troll, but it's not toxic.

    Quote Originally Posted by NevaehQuest View Post
    That was my friend, she jumped on that mnk's dead body a few time and and then the mnk came back and keep killing her again. Jumping a few time was the only way for her to vent.
    Ah, so your friend was the one actually engaging in toxic behavior. Got it.
    (6)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  10. #10
    Player
    NevaehQuest's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Nev Noe
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Atreus View Post
    They were streaming right? Got the footage? I'm happy to look and give honest feedback, but it sounds like a monk decided to keep a healer out of the fight. It's a little troll, but it's not toxic.



    Ah, so your friend was the one actually engaging in toxic behavior. Got it.
    I was in discord watching her, regardless. I am not going into this argument with you. CC is dead and us yapping like this is not going to fix it. She is not playing cc anymore and I am glad for her. I am glad for you too at least you are having fun being the toxicity police, good for you. Always on the right side of the history going down with the gamemode. You are what this gamemode is needed. Not my friend.


    Look like I said, I think its the game that let toxic player to be even more toxic. If we just wait for a fix is not gonna happen. So if we are not changing and the dev is not changing. Then oh well... gg. I will let you win this argument , but we are both losers. Cause I will be by your side till the end watching CC burning.
    (3)
    Last edited by NevaehQuest; 09-25-2025 at 10:46 AM.

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