Quote Originally Posted by Carighan View Post
That's something I fully agree on, and a huge problem of FFXIV class design in general: So many abilities just exist to, well, keep your fingers busy. Mentally, pressing 1213 repeatedly is no more stimulating than... just pressing 1? Or if we desperate, absolutely, have to use more than one button, then you might as well do the Heat Blast be different buttons for say, 3 shots. So you press 1-2-3. Boring either way, but well, people apparently love their carpal-tunnel inducing "design", although if I were a class designer on any MMORPG, I'd be insulted by the stuff the FFXIV devs call their design, being just oGCD weaving with exactly 0 brain engagement.

They couldn't even get themselves to make an actual proc out of the MCH CD-reduction. If at least the -CD was a proc that's not guaranteed, and can randomly affect either, none or both of the oGCDs, we'd at least have to pay attention instead of just marginally change the pacing of the semi-sleep that is playing Machinist.
I agree. That's why I feel that the 123 rotations that don't interact with anything else (so not MNK and SAM for example, with their branching paths) should be merged into one single converting button. Like some are even halfway through this. PLD's atonement combo is literally an improved basic combo - fulfills the same role - and yet it's condensed. If people are so keen on having such mindless 123 buttons separate, just allow them with the tech we have already to un-merge some merged actions.

I personally don't think pressing 3 separate keys, right next to each other, in a sequence is more interesting than pressing the same key 3 times. But I also don't want this merging just for the sake of it - it should be done to make room for more rotational stuff.