Quote Originally Posted by Carighan View Post
I mean you lost me there already. This is not only hybrid-class erasure, a tried and perfected thing from all the way back in early pen&paper RPG days and then continueing through all of computer RPG history, but also completely misunderstands the current problem, essentially drawing the inverse conclusion from the status quo than what is happening.

Plus, you then immediately disagree with your own argument by saying all jobs should contribute to DPS. What do you want now? Pure jobs, tanks only tank and healers only heal. Or do you want DPS being DPS, Tanks being hybrid Tank+DPS, and healers being hybrid healers+DPS? Or is this just about your hotbar loadout not the resulting effects? Because in that case sure, but that's not a tank/healer specific issue, that goes for ~all DPS too: FFXIV is a game that uniquely derives awfully little gameplay and relevance from insanely many hotbar buttons. It produces significantly less gameplay from 20+ buttons than GW2 from it's 11-14 if you were to never swap your weapon there. But that's a universal issue and has partially to do with the unwillingness of players to see oGCDs as busywork instead of "lulz muh skill expression".
Tanks and healers have always contributed to DPS because there has to be a differentiator to allow a floor, there has to be give so that it’s possible for more than only the most pixel perfect players to engage with the roles, but if there is give then some will exceed the baseline and have overflow ability. Those players need a way to meaningfully push the encounter forward

This isn’t encroaching on the DPS (like say WAR does to healers in dungeons) this is just a core facet of how games work.

You can argue 14 always ruins the trinity because of how much damage the supports do (a facet that’s valid but also intertwined with the lore of the character being the canonical strongest human on the planet) but the supports doing damage is at its core not antithetical to the trinity being “pure”