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  1. #1
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63

    A Detailed Dark Knight Rework [Darkside,Dark Art,Gauge,Identity&Uniqueness and more]

    I have been reading the forum and other dark discussion from reddit for quite sometime now and this is what I believe it needed to be rework.


    Darkside,Dark Art,Edge of Darkness/Shadow Rework

    Link,Connect,combine these elements




    This rework allow for Darkside to change EoD/EoS from a filler attack to finisher attack as well as reduce the weaving in the burst window by 2 but also doesn't prevent anyone from keep spaming Eod/EoS if they wanted too.

    "Edge of Darkness"
    Deals unaspected damage to all enemies in a straight line before you with a potency of 300 for the first enemy, and [??]% less for all remaining enemies
    *Action changes to Enhanced Edge of Darkness while under effect of Darkside*
    Acquired Level 30, automatically acquired when unlocked DRK job.*


    Type Ability
    Cost 3000 MP
    Casting Instant
    Recast 1s
    Range 10y
    Radius 10y
    Targeting Enemy


    [Note1. I left the [ ] with question mark because I'm not sure how much percentage of damage fall off that the developer think is fine. Personally I'm fine as long as it still retain 300 single target potency


    Note.2 This is very important. If EoD isn't unlock before start Ishgardian justice quest we will miss the chance to properly introduce the change that darkside made to EoD. Because the player need to experience what it is like when they have yet to learn darkside and an enhanced version of EoD. Please let it unlock as soon as the job is unlock]





    "Darkside"

    "Grant Power.... for a price"
    Enhance or increase effectiveness of other actions with the extra cost.
    Duration : 15s.
    Acquired Level 30, Upon completion of Ishgardian Justice Quest.

    Type Ability
    Cost [Darkside itself have no cost but the action that it enhance will cost something more]
    Casting Instant
    Recast 2s
    Range 0y
    Radius 0y
    Targeting None



    [*Note This action should not have animation at all nor should it interrupt any animation that the player is currently performing, similar to a none animation action like "Release Grit", instead it should only trigger a Thick Darkside Red Aura VFX on the player only.]


    "Enhanced Edge of Darkness"
    Deals unaspected damage to all enemies in a straight line before you with a potency of 100 for the first enemy, and [??]% less for all remaining enemies.

    Additional Effect : Consume all remaining MP and increases potency by 100 for every 1000 MP consumed, up to a maximum of 1300 potency when consume Dark Art.

    *Can only be executed while under the effect of Darkside*
    *Darkside Effect Fade upon execution*
    *This action cannot be assigned to a hot bar*
    Acquired Level 30, Upon completion of Ishgardian Justice Quest.


    Type Ability
    Cost All remaining MP [Require at least 1000 MP to execute]
    Casting Instant
    Recast 1s
    Range 10y
    Radius 10y
    Targeting Enemy





    "Edge of Shadow"
    Deals unaspected damage to all enemies in a straight line before you with a potency of 450 for the first enemy, and [??]% less for all remaining enemies
    *Action changes to Enhanced Edge of Shadow while under effect of Darkside*
    Acquired Level 80
    Type Ability
    Cost 3000 MP
    Casting Instant
    Recast 1s
    Range 10y
    Radius 10y
    Targeting Enemy





    "Enhanced Edge of Shadow"
    Consume all remaining MP and deals unaspected damage to all enemies in a straight line before you with a potency of 150 for the first enemy, and [??]% less for all remaining enemies. Potency increased by 150 for every 1000 MP consumed, up to a maximum of 1950 potency when consume Dark Art.

    *Share a recast timer with Edge of Shadow*
    *Can only be executed while under the effect of Darkside*
    *Darkside Effect Fade upon execution*
    *This action can not be assign to a hot bar*

    Acquired Level 80.
    Type Ability
    Cost All remaining MP
    [Required at least 1000 MP to execute]
    Casting Instant
    Recast 1s
    Range 10y
    Radius 10y
    Targeting Enemy


    ---------------------------------------
    AOE, Carve and Spit, Abyssal Drain and Souleater Combo rework.
    ----------------------------------------



    Unleash and stalwart soul need to be replace with a weaponskill such as quietus so that it can benefit from weaponskill recast timer reduction effect,also easier for mp and blood gauge generation when compared to a single target combo when it just 1 aoe action instead of 2.


    "Quietus"
    Deals unaspected damage with a potency of 120 to all nearby enemies
    Additional Effect : Restore [200] MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Additional Effect : Grant Spread effect. Duration 10s.
    Action changes to Impalement while under the effect of Delirium


    Acquired Level 4
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 0y
    Radius 5y
    Targeting Point Blank AOE





    "Carve and Spit"
    Delivers a threefold attack with a potency of 350.
    Additional Effect : Restores [600] MP
    Additional Effect : Increase Blood Gauge by 20 [When Blood Gauge is unlocked]

    Action changes to Abyssal Drain while under the effect of Spread
    Share a recast timer with Abyssal Drain.
    Acquired Level 60
    Type Ability
    Cost -
    Casting Instant
    Recast 40s
    Range 3y
    Radius 0y
    Targeting Enemy

    [Note* Now Abyssal Drain and CaS can share the same button]






    "Abyssal Drain"
    Deals unaspected damage with a potency of 150 to target and all enemies nearby it.

    Additional Effect : Restore HP, Cure potency : 200
    Additional Effect : Restores 600 MP
    Addtiontal Effect : Increase Blood Gauge by 20 [When Blood Gauge is unlocked]

    Share a recast time with Carve and Spit
    Acquired Level 60
    Type Ability
    Cost -
    Casting Instant
    Recast 40s
    Range 20y
    Radius 5y
    Targeting Enemy




    [Note* If DRK player don't want to keep repeating basic souleater combo for 90% of the fight, the thing that we need to be aware is that if this combo is simply replaced by a new weaponskill, it could mess up MP and Blood Gauge regeneration. The solution would be to make all weaponskill restore 200MP and 10Blood Gauge equally. We also need to removed Combo Bonus and Combo Action requirement from the souleater combo too so it wouldn't break a combo when we decided to land other combo in the middle of souleater combo.]
    --------------------------------------------------------------------------
    "Hard Slash"
    Delivers an attack with potency of 150
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Action changes to Scarlet Delirium while under the effect of Scarlet Delirium. Spread Effect fade upon execution.

    *This action cannot be assigned to a hot bar.
    [Note* This is for changing Abyssal Drain back to Carve and Spit without having to wait for Spread Effect to wear off]

    Acquired Level 1
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 3y
    Radius 0y
    Targeting Enemy

    "Syphon Strike"
    Delivers an attack with potency of 240
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Action changes to Scarlet Delirium while under the effect of Scarlet Delirium.

    Spread Effect fade upon execution.*This action cannot be assigned to a hot bar.


    Acquired Level 1
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 3y
    Radius 0y
    Targeting Enemy

    "Syphon Strike Combo"
    Executes the following weaponskills in succession:
    1. Hard Slash
    2. Syphon Strike
    Acquired Level 1
    Type Weaponskill Combo Shortcut
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 3y
    Radius 0y
    Targeting Enemy
    [Note* similar to PVP]


    "Souleater"
    Delivers an attack with potency of 320
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Action changes to Torcleaver while under the effect of Delirium.
    Action changes to Scarlet Delirium while under the effect of Scarlet Delirium.

    Spread Effect fade upon execution.*This action cannot be assigned to a hot bar.

    Acquired Level 26
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 3y
    Radius 0y
    Targeting Enemy

    "Combo Upgrade"
    Upgrade Syphon Strike combo to Souleater combo
    Acquired Level 26
    Type Trait

    "Souleater Combo"
    Executes the following weaponskills in succession:
    1. Hard Slash
    2. Syphon Strike
    3. Souleater
    Cannot be executed while under the effect of Arcane Art.
    Acquired Level 26
    Type Weaponskill Combo Shortcut
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 3y
    Radius 0y
    Targeting Enemy
    [Note* similar to PVP]



    -----------------------------------------------------
    Scarlet Delirium Combo rework
    -----------------------------------------------------


    "Dark Passenger "
    Deals unaspected damage to all enemies in a straight line before you with a potency of 250 for the first enemy, and [??]% less for all remaining enemies.
    Additional Effect : Grant Dark Passenger
    Dark Passenger Effect: Reduces weaponskill cast time and recast time and auto-attack delay by 20%
    Duration: 10s
    *The recast timer of this action cannot be reduced by it own effect*
    [however it is still influenced by a global recast timer reduction effect and skill speed point]
    Cannot be execute while under the effect of Arcane Art.


    Acquired Level 4
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 30s [2.5s Global recast time]
    Range 10y
    Radius 10y
    Targeting Enemy



    "Enhanced Dark Passenger"
    Acquired Level 52
    Type Trait
    Adds an additional effect to Dark Passenger : grant 1 stack of Delirium effect upon execution.
    Delirium Effect : Allow the execution of Torcleaver and Impalement. Duration 20s.

    "Torcleaver"
    Delivers an attack with potency of 900
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Can only be executed while under the effect of Delirium or Scarlet Delirium.
    *This action cannot be assigned to a hot bar*
    Acquired Level 52
    Type Weaponskill
    Cost
    1 Stack of Delirium or Scarlet Delirium.
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 5y
    Radius 0y
    Targeting Enemy




    "Impalement"
    Delivers an attack with a potency of 400 to all nearby enemies
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10 [When Blood Gauge is unlocked]
    Can only be executed while under the effect of Delirium or Scarlet Delirium.

    *This action cannot be assigned to a hot bar*


    Acquired Level 62
    Type Weaponskill
    Cost 1 Stack of Delirium or Scarlet Delirium.
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 0y
    Radius 5y
    Targeting Point Blank AOE



    -----------------------------------------------
    "Enhanced Dark Passenger III"
    Acquired Level 96
    Type Trait
    Upgrade Delirium effect to Scarlet Delirium effect and increase the stack granted from 1 to 3.
    Scarlet Delirium Effect : Allow the execution of Scarlet Delirium,Comeuppance,Torcleaver and Impalement. Duration 20s.

    "Scarlet Delirium"
    Delivers an attack with potency of 650
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10.
    Can only be executed while under the effect of Scarlet Delirium
    Action is change to Comeuppance upon execution.
    *This action cannot be assigned to a hot bar*
    Acquired Level 96
    Type Weaponskill
    Cost
    1 Stack of Scarlet Delirium
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 5y
    Radius 0y
    Targeting Enemy

    "Comeuppance"
    Delivers an attack with potency of 750
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10
    Can only be executed while under the effect of Scarlet Delirium
    Action is change to Torcleaver upon execution.
    *This action cannot be assigned to a hot bar*
    Acquired Level 96
    Type Weaponskill
    Cost
    1 Stack of Scarlet Delirium
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 5y
    Radius 0y
    Targeting Enemy

    ------------------------------------------------------------------------
    Blood Gauge Spender, Blood Weapon rework.
    -----------------------------------------------------------------


    "Blood Weapon"
    Grants 3 stacks of Blood Weapon, each stack restoring [600] MP and increase Blood Gauge by 10 upon landing weaponskills or spells.

    Restores the same amount for each remaining stack when the duration expired. Duration: 30s
    *Effect does not stack when hitting multiple targets with a single attack*
    *Can only be used while in combat*


    Acquired Level 35
    Type Ability
    Cost -
    Casting Instant
    Recast 60s
    Range 0y
    Radius 0y
    Targeting None

    "Black Blood"
    Allows for Blood Gauge accumulation upon the landing of certain actions.
    Acquired Level 64
    Type : Trait

    "Salted Earth"
    Consume the Blood Gauge to create and maintaining an area of effect around self that restore own HP.
    Cure potency : 200
    *Decrease Blood Gauge by 20 for every healing that occurred after the first time*
    *Action change to Purge upon execution*


    Acquired Level 64
    Type Toggle Ability.
    Cost 20 Blood Gauge [per tick]
    [subtract from 10 Blood Gauge generated upon landing weaponskill, Blood Gauge will be decreased by10 per tick]
    Casting Instant
    Recast 3.s
    Range 0y
    Radius 5y
    Targeting Point Blank AOE




    "Purge"
    Cancels the effect of Salted Earth
    *Action changes to Salted Earth upon execution*
    Acquired Level 64
    Type Toggle Ability.
    Cost
    Casting Instant
    Recast 3.s
    Range 0y
    Radius 0y
    Targeting None






    "Unmend"
    Deals unaspected damage to target with a potency of 150
    Additional Effect : Increase Blood Gauge by 20 while under the effect of The Blackest Knight.

    Acquired Level 15
    Type Spell
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 20y
    Radius 0y
    Targeting Enemy





    "Enhanced Darkside"
    Acquired Level 64
    Type Trait
    Cure Silence upon the execution of Darkside and upgrades Shadowstride and Unmend to Enhanced Shadowstride and Enhanced Unmend while under the effect of Darkside.

    "Enhanced Unmend"
    Deals unaspected damage to target with a potency of 300
    Additional Effect : Restore 600 MP while unde the effect of Blood Weapon.
    Additional Effect : Grant Arcane Art Effect, Increase damage dealt by 20% and increase spell speed equivalent to the current skill speed point. Duration 9s.
    Action changes to Enhanced Unmend II upon execution.
    Dark Passenger effect end upon execution.
    Can only be executed while under the effect of darkside. Darkside fade upon execution.
    [Explanation* : If Dark Knight have 600 Skill Speed by the time Arcane Art is active a Spell Speed will be increase to 600 as well. There is a Spell Speed potion effect in the game already so duplicating the effect and change the increasing spell speed value to the value that equivalent to the current skill speed wouldn't be something that impossible to do]
    Acquired Level 64
    Type Spell
    Cost 50 Blood Gauge
    Casting Instant
    Recast 3s [Trigger a 3s Global recast time]
    Range 25y
    Radius 0y
    Targeting Enemy

    "Enhanced Unmend II"
    Deals unaspected damage to target with a potency of 350
    Additional Effect : Restore 600 MP while under the effect of Blood Weapon.
    Action changes to Enhanced Unmend III upon execution.
    Can only be executed while under the effect of Arcane Art.
    Acquired Level 64
    Type Spell
    Cost -
    Casting Instant
    Recast 3s
    [Trigger a 3s Global recast time]
    Range 25y
    Radius 0y
    Targeting Enemy

    "Enhanced Unmend III"
    Deals unaspected damage to target with a potency of 400
    Additional Effect : Restore 600 MP while under the effect of Blood Weapon.
    Can only be executed while under the effect of Arcane Art
    Acquired Level 64
    Type Spell
    Cost -
    Casting Instant
    Recast 3s
    [Trigger a 3s Global recast time]
    Range 25y
    Radius 0y
    Targeting Enemy

    "Black Blood Attack Ability"
    Deals unaspected damage to target with a potency of 200
    Cannot be executed while under the effect of Dark Passenger.
    Can only be executed while under the effect of Arcane Art.
    Acquired Level 64
    Type Ability
    Cost 20 Blood gauge
    Casting Instant
    Recast 1s
    Range 25y
    Radius 0y
    Targeting Enemy

    "Black Blood Attack Ability II"
    Deals unaspected damage to target with a potency of 300
    Cannot be executed while under the effect of Dark Passenger.
    Can only be executed while under the effect of Arcane Art.
    Acquired Level 64
    Type Ability
    Cost 30 Blood gauge
    Casting Instant
    Recast 1s
    Range 25y
    Radius 0y
    Targeting Enemy
    [Note* Feel free to rename the enhanced unmend combo and these 2 abilities]


    "Shadowstride"
    Rush to a targeted enemy's location.
    Additional Effect: Increased enmity.
    Maximum Charges: 2
    *Action change to Enhanced Shadowstride while under the effect of Darkside*
    *Action change to Shadowbringer while under the effect of Shadowbringer ready*
    *Shadowbringer take priority over Enhanced Shadowstride when both requirements are met*
    Cannot be executed while bound.


    Acquired Level 54
    Type Ability
    Cost -
    Casting Instant
    Recast 30s
    Range 20y
    Radius 0y
    Targeting Enemy

    "Enhanced Shadowstride"
    Rush to a targeted enemy's location and grant Shadowstride Effect to self.
    Additional Effect: Increased enmity.
    Shadowstride Effect : Increases movement speed of self and reduce damage taken by 10%.
    Duration : 10s.
    *Action change to Shadowbringer while under the effect of Shadowbringer ready*
    *Share a recast timer with Shadowstride and Shadowbringer.
    Cannot be executed while bound.
    Darkside effect fade upon execution.


    Acquired Level 66
    Type Ability
    Cost 50 Blood Gauge
    Casting Instant
    Recast 30s
    Range 25y
    Radius 0y
    Targeting Enemy




    "Equalize"
    Halt your MP regeneration and gradually increases your Blood Gauge [10 per tick]
    Duration: 30s
    Can only be used while in combat.
    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.
    Triggers the cooldown of weaponskills and spell upon execution.

    Cannot be executed during the cooldown of weaponskills or spell.


    Acquired Level 68
    Type Ability
    Cost -
    Casting Instant
    Recast 60s
    Range 0y
    Radius 0y
    Targeting None






    "Blood Weapon Mastery"
    Acquired Level 72
    Type : Trait
    Blood Weapon grant Sanguine Strike ready effect and change to Sanguine Strike upon execution.
    Duration 15s.

    "Sanguine Strike"
    Deals unaspected damage with a potency of 200.
    Additional Effect : Increase Blood Gauge by 50
    Can only be executed while under the effect of Sanguine Strike ready.
    Sanguine Strike ready fade upon execution.

    Acquired Level 72
    Type Ability
    Cost -
    Casting Instant
    Recast 1s
    Range 20y
    Radius 0y
    Targeting Enemy

    "Enhanced Sanguine Strike"
    Adds an additional effect to Sanguine Strike, Grant 3 stacks of Sanguine Strike, each stack restoring [1000]MP upon landing weaponskills.Restore [1000] MP for each remaining stack when the duration expired Duration: 20s
    Effect does not stack when hitting multiple targets with a single attack.

    Acquired Level 88
    Type Trait


    "Enhanced Dark Passenger II"
    Acquired Level 86
    Type Trait

    Adds an additional effect to Dark passenger:
    Grant Shadowbringer Ready upon execution. Duration : 10s.
    Grant "Salt and Darkness"effect and increase Blood Gauge by 20 upon execution while under the effect of Salted Earth.
    Duration: 20s
    Effect does not stack when hitting multiple targets with a single attack.



    "Enhanced Dark Spell"
    Upgrades Enhanced Unmend to Unleash while under the effect of Salt and Darkness
    Acquired Level 86
    Type Trait





    "Unleash"
    Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and [??]% less for all remaining enemies.

    Additional Effect : Reduce Shadowstride recast timer by 10sAdditional Effect : Restore 600 MP while under the effect of Blood Weapon.
    Additional Effect : Grant Arcane Art Effect, Increase damage dealt by 20% and increase spell speed equivalent to the current skill speed point. Duration 9s.
    Action change to Stalwart Soul upon execution.
    Dark Passenger effect end upon execution.
    Can only be executed while under the effect of darkside. Darkside fade upon execution.
    [Explanation : If Dark Knight have 600 Skill Speed by the time Arcane Art is active a Spell Speed will be increase to 600 as well. There is a Spell Speed potion effect in the game already so duplicating the effect and change the increasing spell speed value to the value that equivalent to the current skill speed wouldn't be something that impossible to do]
    Acquired Level 86
    Type Spell
    Cost 50 Blood Gauge
    Casting Instant
    Recast 3s
    [Trigger a 3s Global recast time]
    Range 25y
    Radius 5y
    Targeting Enemy




    "Stalwart Soul"
    Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and [??]% less for all remaining enemies.

    Additional Effect : Reduce Shadowstride recast timer by 10s
    Additional Effect : Restore 600 MP while under the effect of Blood Weapon.
    Action change to Scorched Earth after execution.
    Can only be executed while under the effect of Arcane Art.
    Acquired Level 86
    Type Spell
    Cost -
    Casting Instant
    Recast 3s
    [Trigger a 3s Global recast time]
    Range 25y
    Radius 5y
    Targeting Enemy




    "Scorched Earth"
    Deals unaspected damage to target and all enemies nearby it with a potency of 700 for the first enemy, and [??]% less for all remaining enemies.
    Additional Effect : Reduce Shadowstride recast timer by 10s
    Additional Effect : Restore 600 MP while under the effect of Blood Weapon.
    Can only be executed while under the effect of Arcane Art

    Acquired Level 86
    Type Spell
    Cost -
    Casting Instant
    Recast 3s
    [Trigger a 3s Global recast time]
    Range 25y
    Radius 5y
    Targeting Enemy


    "Shadowbringer"
    Rushes target and deals unaspected damage to target and all enemies
    in your path with a potency of 450 for the target, and [??]% less for all remaining enemies.
    Additional Effect : Grant Shadowbringer, Increase the potency of weaponskill by 50%.
    Duration : 3s.
    Additional Effect : Leave behind a Mark at point of origin, and grants Shadow Step to self
    Duration : 5s.

    Cannot be executed while bound.
    Action change to Shadow Step upon execution.

    Can Only be executed while under the effect of Shadowbringer ready.
    Shadowbringer ready effect fade upon execution.
    Share a recast timer with Shadowstride.
    Acquired Level 90
    Type Ability
    Cost 3000
    Casting Instant
    Recast 1.s
    Range 20y
    Radius 0y
    Targeting Enemy

    [Note* Leave a Mark upon execution not when reached a target]
    "Shadow Step"
    Move instantly to the Mark left behind by you.
    Can only be executed while under the effect of Shadow Step.
    Cannot be executed while bound.
    Shadow Step fade upon execution.



    Acquired Level 90
    Type Ability
    Cost -
    Casting Instant
    Recast 1.s
    Range 30y
    Radius 0y
    Targeting None



    -------------------------------------------------------------------------------------------------------
    Living Shadow,Disesteem Rework
    ------------------------------------------
    "Dark Passenger Mastery"
    Acquired Level 100
    Type : Trait
    Adds an additional effect to Dark Passenger :
    Grant Disesteem ready and upgrade Dark Passenger to Disesteem upon execution.
    Duration 15s.

    "Disesteem"
    Deals unaspected damage to all enemies in a straight line before you with a potency of 1000 for the first enemy, and [??]% less for all remaining enemies
    Additional Effect : Restore 200 MP
    Additional Effect : Increase Blood Gauge by 10
    Can only be used while under the effect of Disesteem Ready.
    Disesteem Ready fade upon execution.
    Acquired Level 100
    Type Weaponskill
    Cost -
    Casting Instant
    Recast 2.5s [Global recast time]
    Range 10y
    Radius 10y
    Targeting Enemy

    Living Shadow=Should be REMOVED, ERASED, BURNED TO THE GROUND, SMASHED TO PIECES, TOSS IT TO THE ABYSS!!!!! we can't let this glorify dot keep our attack potency to itself. Let me deliver those damages by myself!!!


    ----------------------------------------------
    Mitigation Rework
    -----------------------

    "Living Dead"
    Reduces HP to 1 and renders you impervious to most attacks.
    Additional Effect : Grant Undead Rebirth, Restore HP when the effect expired. Cure potency : 1200.
    Duration: 10s
    Acquired Level 50
    Type Ability
    Cost -
    Casting Instant
    Recast 300s
    Range 0y
    Radius 0y
    Targeting None



    "Sole Survivor"
    Marks target with the status Another Victim. If that target should be KO'd in battle, 50% of your maximum HP will be restored. If no target is selected or the effect expires first, 30% of your maximum HP will be restored when the effect expired instead.
    Duration : 10s
    Acquired Level 8
    Type Ability
    Cost -
    Casting Instant
    Recast 60s
    Range 0y
    Radius 0y
    Targeting Enemy/Self


    "Enhanced Sole Survivor"
    Add an additional effect to Sole Survivor :
    Restoring own HP when HP fall below 60% or upon effect duration expiration.
    Cure Potency : 1000
    Duration 10s.
    Type : Trait
    Acquired : Level 82




    "Shadow Skin"
    Creates a barrier around target that absorbs damage equivalent to a heal of 500 potency
    Duration : 7s.
    Acquired Level 45
    Type Ability
    Cost -
    Casting Instant
    Recast 25s
    Range 30y
    Radius 0y
    Targeting Self/Ally


    "Enhanced Shadow Skin"
    Allows the accumulation of charges for consecutive uses of Shadow Skin.
    Maximum Charges: 2
    Acquired Level 56
    Type Trait



    "Shadow Skin Mastery"
    Upgrade Shadow Skin to The Blackest Night
    Acquired Level 70 Upon completion of Our Compromise Quest.
    Type Trait

    "The Blackest Night"
    Creates a barrier around target that absorbs damage equivalent to a heal of 500 potency
    Duration : 7s.
    Grants Dark Arts when barrier is completely absorbed.
    Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Darkness or Edge of Shadow.
    Additional Effect : Grants healing over time effect to target when barrier is completely absorbed.
    Cure Potency : 300 Duration : 12s
    *Action change to Conversion upon execution*
    Share a recast timer with Oblation.
    Maximum Charges: 2
    Acquired Level 70 Upon completion of Our Compromise Quest.
    Type Ability
    Cost 3000 MP
    Casting Instant
    Recast 25s
    Range 30y
    Radius 0y
    Targeting Self/Ally

    "Conversion"
    Convert any remain potency of The Blackest Night to restore target HP and grant Dark Art to self.
    Additional Effect : Grants healing over time effect to target.
    Cure Potency : 300 Duration : 12s
    Can only be executed while The Blackest Night is active.
    The Blackest Night effect fade upon execution
    Acquired Level 70 Upon completion of Our Compromise Quest.
    Type Ability
    Cost -
    Casting Instant
    Recast 2.5s
    Range 0y
    Radius 0y
    Targeting None

    "Oblation"
    Reduce damage taken by 15% and restore HP when effect expired. Cure potency 1200.
    Duration : 7s.
    Share a recast timer with The Blackest Night.
    Maximum Charges: 2
    Acquired Level 70 Upon completion of Our Compromise Quest.
    Type Ability
    Cost -
    Casting Instant
    Recast 25s
    Range 30y
    Radius 0y
    Targeting Self/Ally





    "Enhanced Defense"
    Add an additional effect to The blackest Night, Convert and Oblation :
    Reduce damage taken by 15%. Duration 4s.
    Type : Trait
    Acquired : Level 82






    "Dark Missionary"
    Reduces damage taken by 10% for self and nearby party members.
    Action change to Dark Curtain while under the effect of darkside.
    Action change to Dark Ritual while under the effect of both darkside and dark art.
    Share a recast timer with Dark Curtain and Dark Ritual.
    Acquired Level 66
    Type Ability
    Cost -
    Casting Instant
    Recast 90s
    Range 0y
    Radius 30y
    Targeting None

    "Dark Missionary Mastery"
    Upgrade Dark Missionary to Dark Curtain while under the effect of Darkside.
    Acquired Level 76
    Type : Trait

    "Dark Curtain"
    Reduces damage taken by 15% for self and party member.
    Duration 15s.

    Action change to Dark Ritual while under the effect of dark art. Can only be used while under the effect of Darkside.
    Darkside fade upon execution.
    Share a recast timer with Dark Missionary and Dark Ritual
    Acquired Level 76
    Type Ability
    Cost -
    Casting Instant
    Recast 120s
    Range 0y
    Radius 30y
    Targeting Point Blank AoE.
    [Recast timer of Dark Missionary will be temporary increased from 90 to 120s as well when Dark Curtain is used.]



    "Dark Curtain Mastery"
    Upgrade Dark Curtain to Dark Ritual while under the effect of Dark Art.
    Acquired Level 100
    Type : Trait



    "Dark Ritual "
    Reduce damage taken by 15% and increase healing received by 1% when hp decreases, up to a maximum of 20% when hp decrease below 80% for self and nearby party member. Duration : 15s.
    Darkside fade upon execution.
    Additional Effect : Consume Dark Art and grant Shadow Bands effect according to the class of the party member.
    Dps Class : Increase the potency of next weaponskill or spell by 100, effect fade upon landing weaponskill or spell.
    Healer Classs : Resurrection and Healing spells can be cast instantly, effect fade upon casting any spell.
    Duration: 30s
    *In the event that more than 4 dps players are in the area of effect, only 4 with the hightest STR, INT , DEX will be chosen to received the effect *
    Recast 120s. Share a recast timer with Dark Missionary and Dark Curtain. [Recast time of Dark missionary will be increased from 90 to 120s as well when Dark Ritual is executed.
    Acquired Level 100
    Type Ability
    Cost -
    Casting Instant
    Recast 120s
    Range 0y
    Radius 30y
    Targeting Point Blank AOE


    What Rotation could look like :

    Tooltip version LV1-54
    (0)
    Last edited by The_User; 09-14-2025 at 10:45 PM. Reason: Add Details

  2. #2
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    -----------------
    Tooltips LV54-70
    -----------------
    (0)
    Last edited by The_User; 09-14-2025 at 12:57 AM.

  3. #3
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    ------------------------
    Tooltips LV72-100
    ------------------------


    ["Enhanced Dark Spell"
    Upgrades Enhanced Unmend to Unleash while under the effect of Salt and Darkness
    Acquired Level 86
    Type Trait]




    ["Enhanced Sanguine Strike"
    Adds an additional effect to Sanguine Strike, Grant 3 stacks of Sanguine Strike, each stack restoring [1000]MP upon landing weaponskills.Restore [1000] MP for each remaining stack when the duration expired Duration: 20s
    Effect does not stack when hitting multiple targets with a single attack.

    Acquired Level 88
    Type Trait]

    ["Dark Curtain Mastery"
    Upgrade Dark Curtain to Dark Ritual while under the effect of Dark Art.
    Acquired Level 100
    Type : Trait]











    A Compilation of ideas,complains and requests from DRK players which resulted in this rework


    Opinion from JP DRK megathread and reddit discussion



    TBN harder to break when equipment ilv increase is still not addressed
    Quote Originally Posted by Molbono View Post
    アイテムレベルが上がるとブラックナイトが割れない問題は放置なのが残念すぎる
    TBN hard to break is annoying
    Quote Originally Posted by Burren_West View Post
    味方の軽減やIL次第でブラナイが割れない場合があるのがストレスではあるんで、そこに上手い具合に手が入らないかなとは思いますね。
    何か+AA1回やdotダメージが来る場面だとブラナイ入れるか悩んだりしますので。
    TBN did not evolve at all since lv.70 while other tank have their mitigation upgraded
    Quote Originally Posted by DekaiOtoko View Post
    暗黒については攻撃よりも防御方面で弱い部分を見直してもらいたいです

    暗黒の強みといわれるブラックナイトもレベル70、紅蓮時代から何も進化してないので
    当時こそ強かったものの、戦士にしろガンブレにしろナイトにしろ、それに近いスキルをもらった結果
    独自の強みと言えるものではなくなってきています
    すくなくとも割れなかった場合での時間経過でダークアーツ付与はあってよいのでは?

    2点目として回復力が低すぎる問題で、ソウルイーターとカーヴとの共通リキャであるアビサルだけなんですが、バースト中に全く回復できないんですよね
    バースト中に回復能力が全くないのは暗黒だけであり、回復アビも1分のアビサルのみでIDに暗黒をだされると罰ゲームと一部で言われています
    TBN got override when used by 2 DRK and one of them have to wasted 3000 MP.
    Quote Originally Posted by Niflheimr View Post
    大剣だから重さを感じたい、大技っぽくして欲しい、という意見もわかるのですが
    少なくとも自分はFF14の暗黒騎士を初めて触ったときに、大剣を持っているのに素早く動いて敵を翻弄するギャップに撃ち抜かれてずっと使い続けています。
    大剣を軽々ぶん回す、重さを感じないのが最高に格好いいと思っているので、どうか今の方針で続けてもらえると嬉しいです。
    (でもそろそろスピラー連打はなんとかしてもらえると嬉しいです。デリリで縦に3回転するか横に3回転するか選べシステムは見直して欲しいな、と……)

    それはそれとして、次回に向けて普段使っていてここは修正してもらえると嬉しいと思っている部分を記載します。

    ・暗黒2名になったときのブラックナイト被り
    主にNレイドで発生しやすいのですが、タンクが暗黒同士になったとき、強攻撃にSTがBN投げてくれることがあります
    しかしMTもBNしていると、上書きされてしまいどちらかのMP3000が虚無に消え去ってしまいます
    悪意があってやってるわけではないことで損失を受けてしまうのは辛いので
    BN同士で上書きしてしまった場合のみ、上書きされた側のBNを割れた扱いにできないでしょうか

    ・IDでの回復力不足を別の要素で補いたい
    回復力自体をあげてしまうのは他タンクと似たりよったりになってしまうので
    漆黒の波動を以前のDAパッセのようなダメージ+暗闇付与効果にできないでしょうか
    ID道中が少し楽になるかな~程度の効果で良いので……
    暗闇によってBNが割れなくなる可能性もありますが、IDなら別に割れても割れなくてもあんまり気にしないので
    それよりもヒラの負担が今より少しでも減ってくれる方が嬉しいです

    Want to land stronger attack move and Living Shadow is unsatisfying
    Quote Originally Posted by LynnM View Post
    他タンクに比べてバースト時の大きい数字ドン!!!!みたいな気持ちよさが無いので、戦士のルイネーターやガンブレのハートコンボ、ナイトの聖剣コンボに負けないような爽快感をください……! 影身もあるとはいえ120sで撃てるのがクリダイ確定ですらない威力800はあまりにも気持ちよさに欠けるので……
    Please change Enhanced Unmend Effect to something else
    Quote Originally Posted by imdasap View Post
    Lv84特性 アンメンド効果アップ を別の効果にしていただけないでしょうか。
    接近技から威力がなくなったことにより、コンテンツによってはアンメンド・シャドウスライドを1回も使用しない場合もあるため、
    特性としてあってよかった~感があまりありません。
    他タンクはそれぞれ エクリブリウム効果アップ/神聖魔法マスタリーII/オーロラ効果アップ となっており、
    アンメンド・シャドウスライドと比べ使い所があって羨ましいです。
    Want unmend to be more useful / TBN got override and wasted
    Quote Originally Posted by Niflheimr View Post
    100にしてそれなりにIDや極回してみての要望です

    ・WSならディセスティームはもっと威力が欲しい
    シャドウブリンガーはアビリティなのでそんなに気にならなかったのですが、WSであるディセスティームがしょっぱいダメージなのはがっかりします
    もともと、手数が多いのが特徴だと思っていたら今回プランジも魔法剣の回数も減らされたので、だったらディセスティームはもう少しあってもいいのでは?と思いました
    本音を言うなら手数を元に戻して貰えたほうが100倍嬉しいです

    ・アンメンド効果アップをシャドウストライドのCT減以外の効果にして欲しい
    ノーダメージになったシャドウストライドは基本腐っているのでCT短縮されたところで何も嬉しくないです
    IDでも現行IDでは基本2グループしか纏められないので、使うとしても最大2回分しか使わず減少効果を実感できる場所がなさすぎます
    (プランジだったころは、ギミックとかで強制的に離れさせられるときにアンメ投げまくってプランジもどして飛びつくとかやってたので有用だなあと思っていました)

    ・BN同士で上書きした場合は、先に入ってたBNは割れた扱いにして欲しい
    極だと暗黒同士になることがままありますが、その際かなり気を付けてBNしないと不幸になります
    嫌がらせしたくてしているわけではないのに、先入れになってしまった方のMP3000が虚無に消えてしまうのは悲しいので
    上書きされてしまったときだけでもせめてなんとかならないでしょうか


    Request for Living Shadow potency to decrease and Torcleaver and Disesteem's potency to increase
    Quote Originally Posted by JPMJ View Post
    攻撃アビリティの多さと威力の高さに起因するバースト力が売りですが、裏を返せばそこに依存しすぎていると感じます。
    以前の様にシナジーに合わせればぶっちぎりの火力とかであればまだ納得できますが、あってようやく他のタンクと同等の火力といった状態ですので、それを改善する意味でもご検討をお願いいたします。
    (以前の様な火力差にして欲しいとかではなく、火力バランスは横並びのままシナジーへの依存度を下げて欲しいです)

    バースト力を個性として伸ばすのであれば、私個人としては自身で攻撃している感や大剣らしい重い一撃の技が欲しい為、影身具現の威力を下げてディセスティームやトアクリーバーといった大技の威力を1000〜1200程度に上げていただきたいです。
    Please change souleater to be better move
    Quote Originally Posted by Inoshikacho View Post
    細かく言えば同じかもしれませんが……暗黒は「大剣」であって、ナイトのような「長剣」ではない。
    そして「大剣」と聞くと、どうしても”叩き斬る”というイメージが湧きます。
    では”叩き斬る”のなら鈍重な動きを期待したいのだけど、実際はあんな大きな武器をぶんぶん振り回す。

    通常攻撃で言えば、戦士はわかるとして、ナイトですら攻撃動作1回(ライオットソード)があるのに、
    暗黒はすべて複数回攻撃するうえ、3コンボ目に至っては武器ごとジャンプする。
    開発から「魔法の力で重力調整しているんだ」なんて言われたらそれまでですが……正直、期待外れに感じてしまう。

    個人的には3コンボ目(ソウルイーター)を変えてほしい。
    武器を大きく振りかぶり、相手に沈むように体重を乗せた一撃で〆たい。
    一応ソウルイーターも近い動きだけれど、全体の動きが軽く、なによりジャンプしているのが違和感を覚えます。

    コンボ作り直せなんて言いませんから、暁月竜騎士の「ヘヴンスラスト」のように、どこかのタイミングで「強化された置き換え技」として実装されたらいいなと思っています。
    (ジョブクエにソウルイーターが絡むはずなので、それが終わった後とか)
    ロールの特性上コンボルートに乏しいですし、モンクの連撃のように初期からずっと変化がないというのも味気ない。
    置き換えなら操作はそのまま表現だけ変えられて、変更前のスキルも残るからLvシンクで過去コンテンツに行っても「あぁこんなだったなぁ」と懐かしむことができる。
    ご検討よろしくお願いします。
    Bloodspiller is awful
    Quote Originally Posted by unkmn View Post
    ブラッドスピラーのビシッ!とキメキメのポーズを取って大振りな一撃をかます…
    単発だとまぁまぁ良いのですが三連続でキメキメのポーズをビシッ!ビシッ!ビシッ!と決めるのは完全にシュールギャグの絵面なんですよねぇ…

    タンクの三連打系のアクションは戦士のフェルクリーヴに関していえば
    ・大斧らしい力強い振り抜きモーション
    ・重い動きに反してスピードと勢いを強調する回転のこぎり状エフェクト
    ・いかにも痛そう、強そうなギャリリリリリ!!というSE
    これらが上手く噛み合っているからこそ、むしろ連打したくなる爽快感と魅力を備えていますが
    ブラッドスピラー、及びナイトのロイエはモーション・エフェクト・SEどれもこれもが重いというか鈍重感があるものばかりなのがよろしくない気がします。
    特にスピラーは先にも述べた通り毎回キメキメのポーズを取るのがシュールすぎてもうだめ
    連打させる設計のアクションは、勢いのあるエフェクトやモーションと爽快なSEまでセットで作って欲しいと願っています。
    今後もスピラーを連打させる設計のままでいくなら、モーション改修が切実に欲しいです。
    Please replace bloodspiller at lower level than 90
    Quote Originally Posted by evilnoillim View Post
    勘違いだったら申し訳ないのですが、ブラッドデリリアム中のブラッドスピラーの置き換えはLv90以降ですか?
    低レベルでもなくなってたら嬉しいのですが…
    Salted does not get an improvement
    Quote Originally Posted by GA-ON View Post
    時代遅れの設置スキルであるソルトアースにテコ入れ無しは残念です
    DRK have to weave more defensive just to get the same result with WAR is awful
    Quote Originally Posted by KagaMisaki View Post
    忙しさに相応したメリットが現在存在していない、戦士は少ないボタンでDPSと軽減を入れるですけど、DRKはめっちゃくちゃボタンを連打して戦士と同じ効果になることですね。そこを何とかしたいね。
    DRK have too many weaving problem
    Quote Originally Posted by rarararara View Post
    むしろ忙しさを緩和するほうのが適正だと思うけどね。
    大剣なのに手数で戦ってるってなんなんって思う。
    Oblation is weak. Could it have a healing over time effect?
    Quote Originally Posted by touji_ View Post
    オブレーションの性能が貧弱。10%軽減だけじゃなくてリジェネ効果ぐらいあってもいいと思う
    元々暗黒は自己ヒールが他のジョブに比べて少ないですし

    Please add healing over time to oblation
    Quote Originally Posted by AKUMAKK View Post
    オブレーションHOTを追加します お願いいたします



    From Eng Tank forum
    Quote Originally Posted by Carighan View Post
    Oh would you want it that way, too? Like, with the extra half-GCD, so a DA Soul Eater takes 3,5s instead of 2,5s total?

    Because that would lead to a unique identity, if Dark Knight were "the Eukrasia Tank". If our attacks were insanely slow much of the time, but in return have really strong effects to make up for the slow GCD when adding DA in. That'd be neat. That's more than a very marginally changed Edge of Darkness then, which the previous idea for DA seems to be, it's just a different way to use an oGCD for 140 potency, and a slightly more RSI-inducing one at that. But a genuinely slower GCD adds weight to the 2H fighting style and to our magical abilities. Could do all kinds of funky stuff with it, make it affect both GCD attacks and defensive CDs.

    Quote Originally Posted by bundythenoob View Post
    I wasn't exactly saying that I would want this "new Dark Arts" to mimic SGE's GCD-based Eukrasia, but you guys do bring up a good point about how it would make DRK mechanically different.

    what I WOULD like to see is:
    a return to the older style of DA-empowered abilities (actually change the attack and its effects, not just potency buffs)
    more mana-blood interplay like in the past (give the "Salted" skills some much needed blood generation! StB Delirium was a cool concept too)
    more Sole Survivor/Shadow Vigil sigil-type effects for our defencive party buffs (delayed-activation magic could open many possibilities for both ability design and smart cooldown usage)

    things like that could bring some visual flair and help separate us mechanically from the other tanks.

    cool ideas though!
    Quote Originally Posted by Oizen View Post
    I've always wondered why they didn't play with unique attack speeds more, and this goes for more than just DRK. They do it for melee, why not do it for Tanks and Phys Range too?
    It would also open up the possibility of returning effects like the Haste on Blood Weapon (or delirium now I guess).

    It would also open up the possibility of making things like allowing a job to Triple Weave without clipping.

    [Absurdity who help calculated the mitigation value]
    Quote Originally Posted by Absurdity View Post
    Right, I didn't take the two charges into account, or that the effects would stack in the first place. Feels a bit counterintuitive to have to drop both charges on yourself and then not use it again for potentially the next 50 seconds in preparation for the next buster.

    And it is not too much when we compare it to Paladin's 15%+15% (Holy Shelltron)+20% (Bulwark), Gunbreaker's 15%+15% (Heart of Corundum)+10% (Camouflage)+potentially 20% (Camouflage) or current Dark Knight's 10% (Oblation) +10%/20% in most cases (Dark Mind)+25% HP barrier.

    If anything the healing might need to be toned down.




    I'll take my calculations from the other thread for this and just add the reworked version.

    If we assume current BiS gear (271841 HP) and the tank buster doing 350k damage:
    Buster 1:
    Dark Knight mitigation: Rampart + Dark Mind + Blackest Night + Oblation
    350000 x (0.8) x (0.8) x (0.9) - 67960 (from TBN) = 133640 (if magical)
    350000 x (0.8) x (0.9) x (0.9) - 67960 (from TBN) = 158840 (if physical)

    Dark Knight mitigation reworked: Rampart + Blackest Night + Oblation
    350000 x (0.8) x (0.85) x (0.85) x (0.85) - 27500 (from TBN) = 144455


    Buster 2:
    Dark Knight mitigation: Shadowed Vigil + Blackest Night + Dark Mind + Oblation
    350000 x (0.6) x (0.8) x (0.9) - 67960 (from TBN) = 83240 (if magical)
    350000 x (0.6) x (0.9) x (0.9) - 67960 (from TBN) = 102140 (if physical)

    Dark Knight mitigation reworked: Shadowed Vigil + Blackest Night + Oblation
    350000 x (0.6) x (0.85) x (0.85) x (0.85) - 27500 (from TBN) = 101.466

    Roughly equal in terms of damage taken, since % damage reduction suffers quite heavily from diminishing returns the more you stack it.
    (0)
    Last edited by The_User; 09-16-2025 at 11:44 PM.

  4. #4
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Wow good Job

    Hi! I'd like to suggest the following for the Dark Knight:

    He needs one more combo at lower levels, because sometimes it gets really boring doing the same combo over and over again.

    I'm not too fond of the combat stance — I feel like it could be improved. Let me explain: it reminds me of Sephiroth’s stance, but being that crouched down looks odd. He should stand more upright. Some might say it’s because of the sword, but the Dark Knight is supposed to have brutal strength, so staying more upright shouldn't be a problem. It’s true that the stance should give a sense of weight, but the idea is that each sword swing should make the earth shake, lol.
    (2)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'm not sure I see the point of the Darkside/Edge thing. It's just Y mana for B damage instead of X mana for A damage. It'll take all of 20 seconds after patch launch for the optimal way to use having been mathed, and then it's no more or less complex - just wasting an extra hotbar button - than not having it.

    I like the Darkside idea in general, but not when all it does is turn mana into damage for an ability that already does exactly that, turn mana into damage.
    (0)

  6. #6
    Player
    The_User's Avatar
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    Feb 2022
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    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    That is because anytime Mana doesn't turn into damage it mean DAMAGE LOSS so MP can't be turned to anything that doesn't result in damage at the end of the process.
    Beside, Darkside is POWER for a price.
    (0)

  7. #7
    Player
    The_User's Avatar
    Join Date
    Feb 2022
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    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Griphyt View Post
    Wow good Job

    Hi! I'd like to suggest the following for the Dark Knight:

    He needs one more combo at lower levels, because sometimes it gets really boring doing the same combo over and over again.

    I'm not too fond of the combat stance — I feel like it could be improved. Let me explain: it reminds me of Sephiroth’s stance, but being that crouched down looks odd. He should stand more upright. Some might say it’s because of the sword, but the Dark Knight is supposed to have brutal strength, so staying more upright shouldn't be a problem. It’s true that the stance should give a sense of weight, but the idea is that each sword swing should make the earth shake, lol.

    Like this?>https://www.google.com/url?sa=i&url=...AAAAAdAAAAABAE
    (0)

  8. #8
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
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    60
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    That's right! That should be the stance of the Dark Knight—at least something like that, not crouched and small where he doesn't look imposing. oh well, this is just a dream since I doubt they'll actually do it.

    What I do hope for is a rework like the one you mentioned. I'm no expert, but it seems more immersive than the current system.
    (0)

  9. #9
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    248
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    I have to say nice ideas, but it looks like some of your suggestion is from i think it was HW DRK? I might be wrong so if i'm wrong someone please doubel check and correct it. Though some of the ideas i'm seeing are strange. If anything I enjoy DT DRK because from what i see the old deliruim combo is put onto the 96 or 98 trait so you got a 2nd single or aoe ability. Personally teh DRK stance could be changed to something more menacingly, maybe the battle pose could be like sword infront of them or make the idle pose teh battle stance.
    (2)

    A happy family between a viera, a goddess and a child

  10. #10
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Griphyt View Post
    That's right! That should be the stance of the Dark Knight—at least something like that, not crouched and small where he doesn't look imposing. oh well, this is just a dream since I doubt they'll actually do it.

    What I do hope for is a rework like the one you mentioned. I'm no expert, but it seems more immersive than the current system.

    Quote Originally Posted by Mercury_Grey View Post
    I have to say nice ideas, but it looks like some of your suggestion is from i think it was HW DRK? I might be wrong so if i'm wrong someone please doubel check and correct it. Though some of the ideas i'm seeing are strange. If anything I enjoy DT DRK because from what i see the old deliruim combo is put onto the 96 or 98 trait so you got a 2nd single or aoe ability. Personally teh DRK stance could be changed to something more menacingly, maybe the battle pose could be like sword infront of them or make the idle pose teh battle stance.

    Is this what you want?


    (1)

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